Precision Insight’s Daryll Strausswrotein to the DRI project’sdevelopment mailinglist to address concerns about the 3dfx driver’s future after theacquisition of 3dfx’s coreassets by NVIDIA was announced:
There’s not a lot of official comments we can make about 3dfx, mostlybecause we don’t actually know much.
Our contract with 3dfx actually expired a while back. They’ve beenworking internally on the driver, mostly on the SLI/FSAA issues.
We have a second customer that has been paying us to develop the 3dfxdriver. That work is also coming to a close, but it resulted in thecomplete rewrite of the core driver that you see in the tdfx-3-0branch.
We really have no knowledge of what nVidia is going to do in the futurewith 3dfx hardware and software. We continue to talk with nVidia on andoff. So, far that hasn’t resulted in any development contracts. Luckilydocumentation for the V3 and glide for the V5 is available, so anyonewho wants to develop these drivers independently in the future may wellbe able to do so.
That’s about all there is to say. After the amount of time I put intotheir hardware I’m sad to see 3dfx go. Compared to most vendors, theywere good about supporting Linux, in providing source and documentation,and paying for development. I personally think more competition is goodfor consumers, but it is a rough market to survive in. We’ll see whathappens with the remaining hardware manufacturers.
Also, an archive of(RealAudioformat) Monday’s conference call held by NVIDIA to answer investorquestions regarding the deal has been made available. Finally, the announcementFAQ has once again been posted.