LINUXGAMES

Post-3dfx NVIDIA and Linux

December 18th, 2000 by Crusader

As the recent 3dfxacquisition may have the Linux community worried about the prospects of continued (and timely) support from NVIDIA, Hays Clark sent in a link to thispress release from last week which indicates NVIDIA will continue to allocate resources towards full Linux support of their product line:

NVIDIA Corporation (Nasdaq: NVDA) today announced that SGI (NYSE: SGI) now offers the NVIDIA Quadro2 MXR[tm] and Quadro2 Pro[tm] graphics processors – as part of the SGI[tm] VPro[tm] graphics family of solutions – on its Silicon Graphics 230, Silicon Graphics 330, and Silicon Graphics 550 visual workstations. The Quadro2 solutions, with full support for the Microsoft Windows and Linux operating environments

5 Responses to “Post-3dfx NVIDIA and Linux”

  1. jameson Says:

    This still doesn’t mean we’ll be getting the chip specs or driver sources. I know that many ia32/Linux users will be happy with binaries, but they don’t help people on other architectures in any way; nor do they allow alternative implementations, improvements etc.

  2. Temporal Says:

    NVidia has made a significant effort to make drivers available on Linux. Alot more effort than companies like Matrox, who simply release their specs and let Linux users do the work for them. Throwing away all that hard work would be an incredibly stupid move on NVidia’s part, and they know it. I don’t think we have much to worry about as far as that goes.
    [br][br]
    Not to mention that 3dfx wasn’t NVidia’s only competition on Linux.

  3. Anonymous Says:

    What business does ANY NVidia board have on an SGI workstation? I don’t care what you say, NVidia boards are designed for FPS in games, not the graphics quality and accuracy required in workstation applications. Give me a WildCat/FireGL/Oxygen board, but I would *NEVER* recommend a workstation based on an Nvidia board.

  4. zakk Says:

    just to clarify for folks who don’t understand,[br]
    SGI currently owns the term “OpenGL” (watch them sue me for saying on this board without their permission ;) and they also seem to have closed source some headers for the GLUT libraries which help OpenGL do stuff.
    This is a good chunk of reason why (IIRC) the NVIDIA drivers are closed source, not because NVIDIA wants to ass-rape the linux community or anything. While it sometimes seems like neither SGI nor NVIDIA do enough to make OpenGL/NVIDIA drivers open-source, there are still plenty of folks in the corporate part of those companies that probably don’t understand just why open-source drivers are important. Also as I have mentioned before, the remainder of 3DFX will be supporting current/older 3DFX cards. This may get confusing as NVIDIA now owns the VOODOO trademark

  5. Anonymous Says:

    Last I heard, SGI doesn’t want to put effort into NVidia drivers for their 230. They’re just going to take NVidia’s driver and use it stock. The 230 and 330 are just too low end for them to spend money on tweaking them. If you want better NVidia drivers, push on NVidia more.

Leave a Reply

You must be logged in to post a comment.