SDL 1.1.5

September 27th, 2000 by Crusader

Loki’s Sam Lantinga has released version 1.1.5 of the Simple DirectMedia Layer, which is utilized in many open-source and commercial game projects. Changes include:

  • New HTML and man documentation from the SDL Documentation Project.
  • Alpha now works like it does in OpenGL, representing opacity.
  • Alpha blending can now take advantage of RLE acceleration.
  • Added an API for gamma correction (not supported on all hardware).
  • Improved YUV video overlay support.
  • Split display palettes to allow color cycling while blitting.

SDL 1.1.5 Source:

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