John Carmack Q and A

September 19th, 2000 by Crusader

Voodoo Extreme has begun a multi-partinterview withid Software’s John Carmack, which includesquestions from his counterparts throughout the gaming industry. The first chapter has Carmack discussing the flexibility the new Doom engine offers (it seems Carmack is much farther along in development than I originally thought, as he consistently refers to the Doom renderer in the past tense), how his new engine will ease new user content creation by utilizing text files for most game data (reiterating what he went over at QuakeCon), project management, what wider broadband access will allow him to offer in terms of new networking features, and the pros and cons of starting a new codebase from ground zero.

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