Dominik Behr wrote in to the Utah-GLX mailing list last week to announce that he’s addedpreliminary support for the Savage 3D chipsetto the project’s source tree. Dominik also made the following caveats:
It runs QuakeForge 0.1.1 with decent framerateand Quake3Arena in 320×240 window at barely playable framerateon my Cel 300A @450MHz 64MB Slackware 7.0 machine.
There is no direct rendering (yet).There are lots of bugs.
Thankts to the Utah-GLX team for their continued efforts to improve Linux 3D support; hopefully it won’tbe too long before the driver is in releasable state :).