/dev/urandom
August 14th, 2000 by Crusader- Indrema sent in word that they’ll beannouncing partnerships with partnerships with RedHat, CollabNet, and Linuxcarethis week, which should hopefully shed some light on this particular venture.
- Miguel Angel Blanch of the Arianne RPGproject wrote in to note that they will be releasing a beta in one to two months;further information is available here
- Version 1.3 (for dedicated servers) of Rocket Arena: Q3A is now available; changes:
- Fixed Physics (for real!) same as baseq3 now
- Fixed missing rails/rocket explosions
- In competition mode teams must be even before the round starts
- In competition mode players must “ready up” before round 1 starts
- Timelimit waits until the current clan arena match in progress is done
- Level changes after 30 sec if no one hits ready on timelimit
The server patch is can be downloaded from FilePlanet.
- Natas of the Altered God projectlet us know that they’ve released a screenshot, which seems to indicate that it will utilize an overheadisometric view of a tile-based game world.
- Ragnarok’s Kazi Wrenfired in notice that they’ve posted two new character shots from the UT engine-based game (which Human Head has stated will be ported to Linux at some point).
- Rainer Deyke wrote in to the SDL mailing list to announce the release of Zynx 1.1, a Pac-Man clone (source).
- Daniel Leonard has released a new version of bzworld, a Java-based editor for the multiplayer tank game BZFlag, which includes bugfixes and a working popup menu.
- PC.IGN has posted its review of Vicarious Visions’ Terminus, one of the few hybrid CD games available with Linux support.



