I’m pleased to announce the 7.3 release of Xconq, available at
Xconq is a general strategy game system. It is a complete system thatincludes all the components: a portable engine, graphical interfacesfor Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networkingfor multi-player games, and an extensive game library.In addition to Xconq’s “standard” game, which is similar to theclassic Empire/Empire Deluxe games of years ago, the game libraryincludes games for ancient civilizations, the Peloponnesian War, theRoman Civil War, Frederician strategy, Napoleonic strategy, Gettysburgat a brigade scale, the Russian revolution, the Normandy invasion,WWII at scales from tactical to grand strategic, Beirut streetfighting, voyages of discovery, African exploration, and many others,including space and fantasy games.
As befits its emphasis on strategy, Xconq’s forte is turn-based playusing overhead views of a tiled world. The world is basicallytwo-dimensional, although varying elevations are available for gamesthat need elevation effects or line-of-sight. Xconq is especiallyinteresting for games about unusual or lesser-known strategicsituations; it is unique in its ability to model the conflicts andstrategies of any period in history.
Xconq games may include up to 126 types of units, 126 types ofmaterials (ammo, fuel, etc), 126 types of terrain, and 126 types oftechnological advances. Worlds may be up to 32,767 x 32,767 in size,over a billion cells (hexagons)! The largest map currently in thelibrary is a monster 800×320 map of the Earth. Xconq can alsosynthesize new worlds for its games.
Up to 31 sides may participate in a game, with any mix of human and AIplayers. Xconq networking is peer-to-peer, so no separate server isrequired. (Note: networking is not yet fully functional on Macs.)
To set up new types of games, Xconq includes an interpreter for a gamedesign language (GDL). While the syntax resembles Lisp, GDL is adeclarative language, where you create a game just by defining theproperties of types and objects, and then filling in tables describingtheir interactions. There are literally hundreds of propertiesavailable, and hundreds of tables relating units, materials, terrain,and advances. Xconq is capable of emulating many other strategygames, and Xconq’s generic AI includes the ability to analyze a set ofrules and to figure out (usually!) how to play it.
In addition, the game designer gets a collection of nearly a thousandgraphic images available for use in games, including unit icons,terrain tiles, and national emblems. It’s also easy to importadditional graphics content of your choice.
To help keep the both new and experienced designers from being lost inthe complexity, Xconq includes a game designer’s manual that describesall of this machinery in detail.
Xconq 7.3 represents two years of development work since the lastpublic release (7.2.2). In that time, we have rewritten the Unix GUIand made it easier to use; ported to Windows; improved the appearanceof the graphics; added a technology tree, variable-size cities,Civ-type games, active independent units, and many other features;and fixed hordes of bugs.
The Xconq home page is at
This page includes information about new versions of Xconq, screenshots,online versions of the manuals, and so forth.
There is a general mailing list, email@example.com. Thislist is for both users and developers. If you just want to receiveannouncements, firstname.lastname@example.org is available also;see the home page for information on how to subscribe.Xconq is free software, and is licensed under the Gnu Public License,version 2; see the file COPYING for more details.
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