- Revamped collision detection (again) by adding a DisplacementGrid,resulting in a fairly large performance boost
- Slowed down the minimum frame time to compensate for the performanceboost resulting from the DisplacementGrid
- Altered the SunderBlast to make only one sound at a time instead ofmultiple; hopefully this will prevent some crashes
- Added a maximum mech velocity
- Altered mech animation to make it actually stop when it should stop
Neil also states that he’s looking for additional developers to aid him with the project; if interested, e-mail him at email@example.com.
ClanMecha 0.1.3 Source: