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	<title>Comments on: Wine 20000526</title>
	<atom:link href="http://www.linuxgames.com/archives/2521/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/2521</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Tue, 11 Jun 2013 12:01:00 +0000</lastBuildDate>
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		<title>By: andz</title>
		<link>http://www.linuxgames.com/archives/2521/comment-page-1#comment-577</link>
		<dc:creator>andz</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-577</guid>
		<description><![CDATA[hi,

anybody got OpenGL support working?

I compiled wine with --enable-opengl, but the libs doesn&#039;t seem to be compiled, eg. when I start a opengl app. it complains about missing opengl libs.


]]></description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>anybody got OpenGL support working?</p>
<p>I compiled wine with &#8211;enable-opengl, but the libs doesn&#8217;t seem to be compiled, eg. when I start a opengl app. it complains about missing opengl libs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BBrox</title>
		<link>http://www.linuxgames.com/archives/2521/comment-page-1#comment-580</link>
		<dc:creator>BBrox</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-580</guid>
		<description><![CDATA[Ok, so the requirements are easy, it&#039;s a Linux OpenGL ABI compliant OpenGL library (http://oss.sgi.com/projects/ogl-sample/ABI/).

To summarize, it provides :

 - include files gl.h, glx.h and glext.h

 - a libGL defining all OpenGL v1.2 + the multitexture extension

 - a libGL defining the function used to query extensions (glXGetProcAddressARB).

What is missing most often is &#039;glext.h&#039; (you can find it either in XFree 4.0, Mesa 3.3beta or directly on SGI&#039;s site).
]]></description>
		<content:encoded><![CDATA[<p>Ok, so the requirements are easy, it&#8217;s a Linux OpenGL ABI compliant OpenGL library (<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" rel="nofollow">http://oss.sgi.com/projects/ogl-sample/ABI/</a>).</p>
<p>To summarize, it provides :</p>
<p> &#8211; include files gl.h, glx.h and glext.h</p>
<p> &#8211; a libGL defining all OpenGL v1.2 + the multitexture extension</p>
<p> &#8211; a libGL defining the function used to query extensions (glXGetProcAddressARB).</p>
<p>What is missing most often is &#8216;glext.h&#8217; (you can find it either in XFree 4.0, Mesa 3.3beta or directly on SGI&#8217;s site).</p>
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	</item>
	<item>
		<title>By: leonbrooks</title>
		<link>http://www.linuxgames.com/archives/2521/comment-page-1#comment-581</link>
		<dc:creator>leonbrooks</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-581</guid>
		<description><![CDATA[Ummm... &quot;prevent HalfLife from crashing when it frees three times the same rendering context&quot; -- I wonder how many other Windows bugs WINE will end up containing fixes for?

(andz) - you need to have an OpenGL library set (usually Mesa3D) installed. Try http://www.mesa3d.org/ or the website of your distribution if it&#039;s not on your installation CD.]]></description>
		<content:encoded><![CDATA[<p>Ummm&#8230; &#8220;prevent HalfLife from crashing when it frees three times the same rendering context&#8221; &#8212; I wonder how many other Windows bugs WINE will end up containing fixes for?</p>
<p>(andz) &#8211; you need to have an OpenGL library set (usually Mesa3D) installed. Try <a href="http://www.mesa3d.org/" rel="nofollow">http://www.mesa3d.org/</a> or the website of your distribution if it&#8217;s not on your installation CD.</p>
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	</item>
	<item>
		<title>By: andz</title>
		<link>http://www.linuxgames.com/archives/2521/comment-page-1#comment-582</link>
		<dc:creator>andz</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-582</guid>
		<description><![CDATA[
hi,

opengl support works now! glext.h was missing in the my mesa installation. So I used the headers from Xfree4.0. 

]]></description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>opengl support works now! glext.h was missing in the my mesa installation. So I used the headers from Xfree4.0. </p>
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