Beta XFree86 4.0 Drivers for NVIDIA Cards
April 25th, 2000 byNVIDIA has released their long-awaited drivers for XFree86 4.0. These drivers promise performance far beyond previous drivers for NVIDIA cards. Finally, Linux users with TNT, TNT2, and GeForce cards should be able to take full advantage of their hardware. Among other features, these drivers support full 32-bit rendering, S3 texture compression, and the GPU on the GeForce cards.
You can grab them at www.nvidia.com/drivers/xfree86_40.html
Look for an article on the performance of these drivers on here on LinuxGames very, very soon. (Note from AlKini – the article is up at www.linuxgames.com/articles/nvidia_first_look)




November 30th, -0001 at 12:00 am
First Daikatana goes gold, now this. What comes next?
November 30th, -0001 at 12:00 am
nvidia’s site is SLOW
November 30th, -0001 at 12:00 am
I’ve got the source tarballs available at http://www.statik.org/nick/nvidia/ – feel free to leech. _foreskin
November 30th, -0001 at 12:00 am
Praise Jah!!
Now I can finally do some serious OpenGL development with hardware acceleration.
November 30th, -0001 at 12:00 am
Has anyone tried them yet with HG2-L?
November 30th, -0001 at 12:00 am
Has anyone had any luck compiling the kernel module?
I FINALLY Got the kernel module to comile with:
“make SYSINCLUDE=/usr/src/linux/include/”
November 30th, -0001 at 12:00 am
no luck even with that here… i’m using 2.3.99-pre5, and i get tons of warnings and errors when trying to compile. i tried downgrading my kernel to 2.2.14 and it still wouldn’t compile.
would be helpful if there was a compilation problems section in the faq…
November 30th, -0001 at 12:00 am
…at least, they crash my system in a real hurry. Bleh.
November 30th, -0001 at 12:00 am
had no complications whatsoever with kernel 2.2.14. i am however having some problems getting quake3 to run… the game itself runs, but when you try to load a map it drops back to X with some weird glx errors.
November 30th, -0001 at 12:00 am
are you shure about s3tc? I get the following from quake3:
Initializing OpenGL extensions
…GL_S3_s3tc not found
this is only for GeForce? I don’t think so.
November 30th, -0001 at 12:00 am
From the driver writer himself:
“S3TC is in there; Quake should report it as being on use (type /gfxinfo and look for whether compressed textures are enabled or not)”
Believe me now? :^) Anyway, if it’s not working, then that sounds like a bug or a configuration error.
Regards,
matt
November 30th, -0001 at 12:00 am
I’ve had compilation problems on 2.2.14 and therefore made a patch that fixes it. Feel free to grab it at:
http://mpsd.hypermart.net/files/nvidia-0.9.patch.gz
It’s not very clean, but should work ;-)
The Germ
November 30th, -0001 at 12:00 am
I got this module running Unreal Tournament, but Framerate varies too much.
Anyone the same experience/solution?
November 30th, -0001 at 12:00 am
I get a WHOLE LOT of unresolved symbol messages when I try to modprobe the NVdriver. Anyone know what I need to compile into my kernel?