Graeme Devine on Persistant Game Worlds

January 28th, 2000 by Crusader

id Software lead designer Graeme Devine has posted the newest entry in Gamespy’s Developer Week series of articles. Graeme’s article covers flaws in the gameplay structure of current generation persistant game worlds (i.e. Ultima Online), including the oft-discussed problem of preying on newbie players, or Player-Killing.

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