Also, Kotaku married a preview of the game with discussion about the project’s military implications:
A computer can calculate that sending three tanks to a location in the northeast will not only take a minute but that, 45 seconds into that minute, they’ll cross paths with westbound enemy aircraft. It can determine that the planes will obliterate the tanks. Therefore, at the moment the player commands the tanks to roll northeast, the timeline will add a spike of red 45 seconds into the future of the timeline indicating their looming destruction. The wise player would alter their orders in such a way that any future red spike on that timeline would disappear.