Mad, Mad Intervew

July 16th, 2011 by Crusader

Rock, Paper, Shotgun secured an interview with Wild Shadow Studios’ Rob Shillingsburg about his company’s 2D Flash co-op MMO, Realm of the Mad God.

RPS: More seriously – do you know, as a developer, when you’ve got something so ferociously compulsive on your hands? Is that that something you can actually design, or is it a happy accident?

The goal wasn’t “compulsion” so much as it was “innovative fun”. Alex and I had been disappointed by the lack of imagination shown by MMOs; the slow linear evolution from text MUDs to EverQuest through WoW and all of its modern clones was really unsatisfying to us. It was clear to us that the huge budgets of mainstream MMOs had effectively prevented big innovations. We saw an opportunity to use a small team, 2D and Flash to shake things up by breaking as many MMO ‘rules’ as we could. The result is something with a lot of fresh gameplay, and I think that’s a big part of Realm of the Mad God’s appeal.

I haven’t played it very long yet, but I just lost my first character (only level 4, I made the mistake of teleporting into a battle where I was very out-classed) and immediately re-rolled, so uh, hey!

One Response to “Mad, Mad Intervew”

  1. Nemoder Says:

    I really love the concept of permanent death and fast leveling, but without a player economy or many new areas to explore it gets a bit tiring even with the unlockable player classes. It’s still a fun casual game to run around in though.

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