May 24th, 2011 by Crusader
What’s all this then?
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on Tuesday, May 24th, 2011 at 8:05 am and is filed under News.
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May 24th, 2011 at 9:19 am
Huh?
May 24th, 2011 at 9:44 am
mas hein?
May 24th, 2011 at 10:54 am
posting a question does not reset the count of consecutive days without an update :)
$days_without_updates = $days_without_updates + 1;
May 24th, 2011 at 12:58 pm
@rocchi
DAMN! Alright, I’ll be able to resume posting today :)
May 24th, 2011 at 2:57 pm
French? pig? jewish? oink oink
May 24th, 2011 at 3:32 pm
Allright ill do the news for you guys…
New Update to Oil Rush!
Quote from pre-order newsletter
“== Changes from 0.62 to 0.63 ==
Gameplay:
* Improved AI
* Changed unit limits
* Added “time pressure” mode
* Added “siege” mode
Code:
* Improved performance
* Decreased memory consumption
* Fixed a lot of crash issues
* Added GUI launcher/configurator
* Fixed startup of network
* The game is working on PlayStation 3
Content:
* Added new map “Village”
* Added new map “Siege”
* Added new environment: rocks with vegetation
* Fixed some visual glitches
* Improved rocket SFXs (3 different types)
* Added more variety in explosions
* Fixed foam SFX
* Added two more battle music tracks
PS: We have started making voice-over for the single player campaign, hope you’ll like voices!
PPS: You can discuss this build on the forum: http://oilrush-game.com/forum/index.php?/topic/621-build-063/
Sincerely,
Unigine Team”