Steel Storm Interview

May 8th, 2011 by Crusader

Entar, of the blog Games Fascination, conducted an interview with Kot-in-Action Creative Artel’s Alexander Zubov about the upcoming release of Steel Storm: Burning Retribution:

Entar: Talk about some of the benefits of using the Darkplaces engine as your engine of choice for this game.

Alexander: The first and foremost benefit is that Darkplaces engine is a complete, solid game engine. All we had to worry about is the game logic and art assets. We didn’t have to worry about creating state-of-the-art technology, it was already there for us.

One Response to “Steel Storm Interview”

  1. motorsep Says:

    Thank you LinuxGames team!

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