Steel Storm Interview
May 8th, 2011 by CrusaderEntar, of the blog Games Fascination, conducted an interview with Kot-in-Action Creative Artel’s Alexander Zubov about the upcoming release of Steel Storm: Burning Retribution:
Entar: Talk about some of the benefits of using the Darkplaces engine as your engine of choice for this game.Alexander: The first and foremost benefit is that Darkplaces engine is a complete, solid game engine. All we had to worry about is the game logic and art assets. We didn’t have to worry about creating state-of-the-art technology, it was already there for us.




May 8th, 2011 at 5:59 pm
Thank you LinuxGames team!