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	<title>Comments on: Spiral Knights Released!</title>
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	<description>Embrace your Inner Penguin</description>
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		<title>By: Venn</title>
		<link>http://www.linuxgames.com/archives/16854/comment-page-1#comment-330915</link>
		<dc:creator>Venn</dc:creator>
		<pubDate>Sat, 09 Apr 2011 04:57:07 +0000</pubDate>
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		<description><![CDATA[(I login and submit only when half nickered) 

BUT... wait for it, SHUT UP!

I captured the game in 1280x720 @ 11 in the 56+ FPS area. That&#039;s with the 10% hit of the recording software. AMD X2 2.8 9500GT. What one would expect for a &quot;old&quot; Linux box, no? 

It runs on little baby systems. FACT

P.S. 
I&#039;m about to rip it&#039;s &quot;E&quot; system a new one.]]></description>
		<content:encoded><![CDATA[<p>(I login and submit only when half nickered) </p>
<p>BUT&#8230; wait for it, SHUT UP!</p>
<p>I captured the game in 1280&#215;720 @ 11 in the 56+ FPS area. That&#8217;s with the 10% hit of the recording software. AMD X2 2.8 9500GT. What one would expect for a &#8220;old&#8221; Linux box, no? </p>
<p>It runs on little baby systems. FACT</p>
<p>P.S.<br />
I&#8217;m about to rip it&#8217;s &#8220;E&#8221; system a new one.</p>
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		<title>By: nod51</title>
		<link>http://www.linuxgames.com/archives/16854/comment-page-1#comment-330913</link>
		<dc:creator>nod51</dc:creator>
		<pubDate>Thu, 07 Apr 2011 20:15:05 +0000</pubDate>
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		<description><![CDATA[@kappa
I am saying that with modern GC being threaded it can utilize multiple CPUs causing less GC &#039;pauses&#039;, also brings partial multiple CPU support even on single threaded programs.

As for a memory hog, needing ~1G of memory for a 64bit Minecraft server, Eclipse using 550+MB when I just opened it up, and JBoss using over 1.3G after I just started it, yeah it is still a memory hog from my experience as a professional C++ and Java developer.

As for speed I have no complaints and find it&#039;s 0%-10% performance hit worth the 2-5x speed I can make a useful program with it. My statement was not against Java, just replying to the &#039;Java games&#039; statement and why it has not been relevant since 2006 (JVM 1.6) and especially when multi-core became popular (2009?).]]></description>
		<content:encoded><![CDATA[<p>@kappa<br />
I am saying that with modern GC being threaded it can utilize multiple CPUs causing less GC &#8216;pauses&#8217;, also brings partial multiple CPU support even on single threaded programs.</p>
<p>As for a memory hog, needing ~1G of memory for a 64bit Minecraft server, Eclipse using 550+MB when I just opened it up, and JBoss using over 1.3G after I just started it, yeah it is still a memory hog from my experience as a professional C++ and Java developer.</p>
<p>As for speed I have no complaints and find it&#8217;s 0%-10% performance hit worth the 2-5x speed I can make a useful program with it. My statement was not against Java, just replying to the &#8216;Java games&#8217; statement and why it has not been relevant since 2006 (JVM 1.6) and especially when multi-core became popular (2009?).</p>
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		<title>By: kappa</title>
		<link>http://www.linuxgames.com/archives/16854/comment-page-1#comment-330912</link>
		<dc:creator>kappa</dc:creator>
		<pubDate>Thu, 07 Apr 2011 18:47:55 +0000</pubDate>
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		<description><![CDATA[@nod51 are you implying that Java is a memory/CPU hog? pretty much an out dated myth these days as its all using a pretty fast JIT.  Spiral Knights uses OpenGL and most of the time spent and power used is on the GPU side, the speed of the programming language is pretty much irrelevant in this case.]]></description>
		<content:encoded><![CDATA[<p>@nod51 are you implying that Java is a memory/CPU hog? pretty much an out dated myth these days as its all using a pretty fast JIT.  Spiral Knights uses OpenGL and most of the time spent and power used is on the GPU side, the speed of the programming language is pretty much irrelevant in this case.</p>
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		<title>By: nod51</title>
		<link>http://www.linuxgames.com/archives/16854/comment-page-1#comment-330911</link>
		<dc:creator>nod51</dc:creator>
		<pubDate>Thu, 07 Apr 2011 16:17:07 +0000</pubDate>
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		<description><![CDATA[now that multi  CPUs and 4gb+memory is the norm Java is great!

Fun game, I like how you level your equipment not your character, at least from what I can tell so far. It seems very casual to me and I can stop playing whenever I want, I swear!]]></description>
		<content:encoded><![CDATA[<p>now that multi  CPUs and 4gb+memory is the norm Java is great!</p>
<p>Fun game, I like how you level your equipment not your character, at least from what I can tell so far. It seems very casual to me and I can stop playing whenever I want, I swear!</p>
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		<title>By: Nemoder</title>
		<link>http://www.linuxgames.com/archives/16854/comment-page-1#comment-330910</link>
		<dc:creator>Nemoder</dc:creator>
		<pubDate>Thu, 07 Apr 2011 13:54:52 +0000</pubDate>
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		<description><![CDATA[It&#039;s also worth mentioning they&#039;ve released a lot of their engine and tools as open source: http://www.threerings.net/code/]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s also worth mentioning they&#8217;ve released a lot of their engine and tools as open source: <a href="http://www.threerings.net/code/" rel="nofollow">http://www.threerings.net/code/</a></p>
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