MegaGlest 3.4.0

February 3rd, 2011 by Crusader

The MegaGlest project, a free software RTS game forked from the Glest Engine, has released version 3.4.0 (thanks Conzar):

  • new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
  • new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
  • new network file transfer system current allows servers to send missing maps and tilesets to clients
  • new IRC client built into the Internet lobby (uses freenode’s megaglest-lobby channel)
  • improved sound handling for better stability and smoother game play
  • CPU AI players now can have their resource multiplier manually changed
  • new fog of war setting allows showing resources on the map at game start (thanks GAE team)
  • many new commandline options (try –help to see)
  • texture compression for video cards that support it
  • improved AI players are much harder to defeat
  • new Romans_beta faction in megapack
  • new language translations
  • new tilesets, maps, scenarios and tutorials
  • G3D Viewer enhancements including PNG screenshots with alpha transparency option
  • performance improvements for both rendering and network play
  • FreeBSD support has been added in this release
  • bugfixes discovered in

More information about this release can be found at the forum.

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