Overgrowth Alpha 112

January 4th, 2011 by Crusader

Wolfire, developers of the upcoming rabbit fighting game Overgrowth (sequel to the open-sourced Lugaru), have posted their first weekly alpha update for the new year:

  • Activated all weapons
  • Items have shadows and physics interpolation
  • Added Blender weapon animation and attachment posing
  • Weapon collision events with sounds pitched based on mass
  • Custom convex hulls and centers of mass for weapons
  • Expanding convex hulls based on speed to avoid penetration
  • Weapons can override character animations
  • Fixed plant shader bug
  • “No_collision” flag (for collidable plant trunks and non-collidable leaves)
  • Custom collision models for objects

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