Overgrowth Alpha 111
December 28th, 2010 by CrusaderThe always awesome Wolfire Games, developers of the upcoming rabbit fighting game Overgrowth (sequel to the open-sourced Lugaru), have posted their weekly alpha update, number 111:
- New item system (xml files, physics, scripting and grabbing)
- Punches and kicks chosen based on range
- Ragdolls go to sleep better (can be controlled with script)
- Using Bullet for faster ray collision checks
- Fixed bug if you do a jump attack after doing a throw
- Fixed ragdoll flip recovery
- Single-sided swept collisions
- Imposter index files saved to user files
- Re-enabled object specular
- New level
The alpha releases are available for pre-ordering customers.



