Overgrowth Alpha 111

December 28th, 2010 by Crusader

The always awesome Wolfire Games, developers of the upcoming rabbit fighting game Overgrowth (sequel to the open-sourced Lugaru), have posted their weekly alpha update, number 111:

  • New item system (xml files, physics, scripting and grabbing)
  • Punches and kicks chosen based on range
  • Ragdolls go to sleep better (can be controlled with script)
  • Using Bullet for faster ray collision checks
  • Fixed bug if you do a jump attack after doing a throw
  • Fixed ragdoll flip recovery
  • Single-sided swept collisions
  • Imposter index files saved to user files
  • Re-enabled object specular
  • New level

The alpha releases are available for pre-ordering customers.

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