LINUXGAMES

id Job

December 6th, 2010 by Crusader

id Software’s John Carmack tweeted last week about a new job opening at the venerable first-person shooter developer:

id Software is looking for a Build/Archival programmer to work as part of a development team on legendary id game properties like DOOM, QUAKE and Wolfenstein.

The Build/Archival programmer will be responsible for maintaining and updating back catalog titles, which includes providing support for new platforms, implementing solutions for current issues, while maintaining a high quality end user experience.

Open source and Linux programming experience are mentioned as desired skills.

2 Responses to “id Job”

  1. piga Says:

    So basically they want a support engineer for their older titles and a porting engineer to port to other platforms, this seems to bode well.

  2. Anonymous Says:

    I would apply for a job, but then I thought “meh” computer software isn’t what it used to be back in the early ’90′s when code was unique and the programmers were gods. Now it’s all slave labor, and “oh look, another game of Blackjack.”

    First 3Dfx came for Drivers, but I didn’t own a Voodoo Graphics,
    Then ID Software came for Support, but I didn’t care,
    Then Loki Software came for Porters, but I was an Odinist,
    Then Savage and Bioware came for videogame programmers, but I wasn’t an entertainer,
    Then SCO came for Linux, but couldn’t say what it looked like without a POSIX certification,
    Then Google/Microsoft sent their DMCA for my hardware, because they said it wasn’t standards-compliant for their reverse-groking of my system,
    Then US Government sent their tax collectors saying I owed debt for using their Internet, but I was homeless and never been to that beach,
    Then all computer graphics accelerators stopped getting opensource drivers, and I didn’t care about anything beyond SVGAlib,
    Then Anonymous arrived, and said “John Carmack doesn’t own ID Software anymore, teehee” and I knew he was a sell-out.

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