Yes, Dungeons of Dredmor will be coming out for Linux. Presuming that we survive long enough to make a second game, our second game will be coming out for Linux — and so on, and so forth. At the end of the day, everything we do is cross-platform; if you look at the Dredmor code base, it basically consists of Sam Lantinga’s superb libSDL library, and about five other open source libraries linked together with a small wad of duct tape. I have no idea what we’re going to do about distribution and that sort of thing, seeing as how Linux doesn’t have a Steam-like system… I’m not even sure what we’re going to do about efficiently packing binaries. I’m certainly open to suggestions from members of the community.
Fun fact: our Linux policy actually stems from the fact that I started out in the game biz 10 years ago working for Loki Software. I wrote the GL driver for Myth II, and did most of the port work on Loki’s port of FAKK 2. I don’t know if that’s a seal of quality any more, but I like to think that it gives us some Original Gangsta Street Cred.
Loki Software on your résumé is definitely OG :)
You can follow the game’s development at their blog!