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Was at LAN party couple weeks go, saw someone playing SC2, I asked “hmm SC2, that will run in wine and there are 3 others people that don’t have it here, lets install a multi-player spawn like Starcraft1″ to which there were many laughs. We played Spring and WZ2100 instead.
Some other observations (not by me as I have not rented Starcraft2)
I have been playing through all of the Penumbra games recently as well as playing Quake 4, as well as feeding my Quake 3 habit. I should really also get back to my half-finished Shogo game at some point.
Random games I fetched from news website – like those from Linuxgames/moddb
Including recent titles: Shadow Clones ( just the Linux portable version new released), Warlock’s Gauntlet (similar to Gauntlet/Diablo)
I already finished Amnesia. Ah bah! I really felt terrible when I faced the horrors that humankind once did, and probably still does. I mean “Ah bah!” in a positive way. Amnesia rocks, as all games from frictional…
Currently I am doing:
* divine-divinity from GOG using playonlinux/wine on my core i7 920 with a vapor-x hd4890 crossfire setup.
* Parallel kingdom on the toilet with my G1.
* Planescape Torment, Baldurs Gate 1 and icewind dale from GOG using gemrb on my open-pandora.
I am probably going to do freespace 2 again, but I probably need to recompile it :-).
I’ve been busy sourcing/converting Quake3 down to the Quake2 engine and trying to change some protocols around to make a universal serval that will allow a Quake2 client and Quake3 client interact with eachother. Been working on this for a couple years in my spare time. My goal is the server can have it’s own map format to compile maps for each game engine to download either directly or by website, that they all can play together.