NiL
December 27th, 1999 by CrusaderFlemming Frandsen wrote in to announce the initial release of NiL (“NiL Isn’t Liero”), a 2D multiplayer Worms-style game played in real-time. The current feature set includes:
- Fully networked Client/Server.
- Any number of players possible.
- Optimized joining, now only ~20KB needs to be transfered to a joining client (used to be 3MB)
- Pretty optimized code, without being overly ugly.
- Nice source layout, easy to hack new features into.
- All graphics are 32bit: 24bit color + 4bit alpha + 4bit flag.
- The PTC lib is used so almost any graphics platform is supported (any resolution/colordepth/fullscreen/windowed)
NiL Source:
http://home1.stofanet.dk/dion/nil/source/nil-current.tar.gz




November 30th, -0001 at 12:00 am
…did WINe teach you that?