LINUXGAMES

Darwinia and Multiwinia Source

July 11th, 2010 by Crusader

Linux-friendly indie developer Introversion has made the source code to their games Darwinia (available for Linux) and Multiwinia (not ported to date) available for a fee:

The code is distributed via an online subversion repository, where you can not only access the vanilla sources, but also create your own branches to share with other developers. Purchase of this product also grants you access to the Darwinia and Multiwinia development forum and wiki, where you can discuss mods with other developers.

For those specifically interested in modding Multiwinia, we are running an entirely separate Metaserver for multiplayer testing. Each copy of the Soure Code includes five authentication keys, meaning you can code changes to Multiwinia and test with 4 players and still have a key spare.

Note: You will need Windows and Visual Studio 2008 to build the games. We have tested that the code compiles correctly on the PC, but you will need to put some effort in to compile for Mac / Linux. There is no Xbox code in this release.

[...]

This continues Introversion’s long term plan to eventually release the source code to all of its games, a process started with the Uplink Dev CD several years ago. We hope to continue doing this in the future!

I can’t say I’ve ever seen this particular mode of source access before; Ryan Gordon had this to say about it on twitter:

I’m not sure it qualifies as “releasing your source code” if you charge for access to the Subversion repository. Interesting idea, though.

We’ll keep watch for interesting projects that utilize the source, such as a Multiwinia port.

2 Responses to “Darwinia and Multiwinia Source”

  1. rocchi.alessio Says:

    It’s not free as in beer, nor free as in speech.
    It’s free as in “free Buzz Lightyear in each happy meal”

  2. SlickMcRunfast Says:

    Were holding this source hostage! Is this a sale of their Darwinia engine? If it is then I’m not sure who would pay for it.

Leave a Reply

You must be logged in to post a comment.