Pseudoform needs Developers.
January 11th, 2010 by MarvPseudoform needs you. This community-driven collaboration project which is working to create an involving and brain-melting first-person puzzle-solving game is looking for C++ developers to keep the project going. Check out their forum for more information.




January 14th, 2010 at 10:32 am
Too bad pseudoform is not really free software, as it uses proprietary Newton physics engine. This drives many potential contributors away, as well as makes the game not useable on many platforms beside those Newton is available for (and latest versions of Newton SDK are only available for Windows). Open project using proprietary depends is the most unfortunate thing imaginable :(
January 15th, 2010 at 10:50 am
…however, acording to freegamer, they plan to drop this proprietary sh*t. This would be good.
January 19th, 2010 at 1:56 pm
That is right, or at least I do plan to drop the proprietary stuff. Null doesn’t agree with me a lot there. So yeah, help is definitely appreciated. Check out my repo on github. Feel free to substitute any proprietary lib we use with a free one and send me a pull request. Easiest to remove is fmodex for OpenAL.
January 20th, 2010 at 3:22 pm
This game looks promising, however proprietary dependencies scares me away :-/