Skulltag 98a
October 31st, 2009 by CrusaderVersion 98a of the multiplayer DOOM source port Skulltag has been released; changes:
- Enhanced voting: Flooding is now protected against, it’s easier to kick players, and you can specify reasons for calling votes!
- Ignoring: You can now ignore any player’s chat commands.
- Better skins: You can delete any skin you don’t want, and the annoying skins are no longer included with Skulltag.
- Doomseeker: Skulltag’s new staff-made server browser is lightning-fast and smooth.
- Better maps: D2DM8, D2CTF1, D2CTF3, D2DUEL4, and D2DUEL10 have all been replaced with better versions from the community!
- New DMFlags dialog: Configure your server with ease.
- Lite edition: Run Skulltag in just 16MB.
- Enhanced ping: Ping values are now much more precise and usable!
- Voodoo Doll support: Ever wanted to play maps like Deus Vult II online with your friends? Now you can!
- Many many many ZDoom and GZDoom updates: The 97dx branch of Skulltag was locked in 2007. 98a is fresh and updated, allowing mappers to do many new things!
Download: [ skulltag.com ]




October 31st, 2009 at 6:38 pm
Blah, looks like the devs are just as selfish as always. A source port that isn’t open source itself is just ridiculous.
November 2nd, 2009 at 2:10 pm
They say: “there is no legal obligation to release its source”. OK, they are right, but who would bother to run this proprietary trojan sh%t? F%#k them…
November 7th, 2009 at 10:49 pm
Actually, I believe that they ARE under legal obligation to release the source.
Aren’t ZDoom and GZDoom released under the GPL? Wouldn’t that then require Skulltag to be released under the GPL? I don’t know for sure if ZDoom and GZDoom are released under the GPL (the Doom source was re-released under the GPL in 1999, though).