A rather “interesting” post has appeared on an Ubuntu Forum
> Dear Mr Carmack, I am just wondering if the graphics renderer for
> Rage is still
> built using OpenGL 3.* as a target? Will id still port to Linux if
> user numbers are
> small or not as big as say Mac OS or Windows?
The PC and Mac versions are still OpenGL 2.x.
We are not currently scheduling native linux ports. It isn’t out of the
question, but I don’t think we will be able to justify the work. If
there are hundreds of thousands of linux users playing Quake Live when
we are done with Rage, that would certainly influence our decision…
The followup to that post:
> Ok, it must be alot more difficult to port
> than older id software games :(
Yes, it is. The codebase is much, much larger, and the graphics
technology pushes a lot of paths that are not usually optimized. It
probably wouldn’t be all that bad to get it running on the nvidia binary
drivers, but the chance of it working correctly and acceptably anywhere
else would be small. If you are restricted to it only working on the
closed source drivers, you might as well boot into windows and get the
fully tested and tuned experience…
id Software has been a long time support of the Linux community and is really distributing to read that they are possibly moving away from the Linux platform.
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