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	<title>Comments on: LGP Needs Game Porters</title>
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	<description>Embrace your Inner Penguin</description>
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		<title>By: Thunor</title>
		<link>http://www.linuxgames.com/archives/14053/comment-page-1#comment-329878</link>
		<dc:creator>Thunor</dc:creator>
		<pubDate>Fri, 14 Aug 2009 11:25:58 +0000</pubDate>
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		<description>There&#039;s an interview with &lt;b&gt;Michael Simms&lt;/b&gt; (and picture!) in Linux Format issue 121. Some of it is posted on &lt;a href=&quot;http://www.techradar.com/news/gaming/bringing-windows-games-to-linux-622659?artc_pg=1&quot; rel=&quot;nofollow&quot;&gt;Tech Radar&lt;/a&gt;.

Funny, I visualised him rather differently! I imagined he&#039;d be slim, clean shaven with a side parting :p

Anyway, the article is very informative and discusses the porting process.</description>
		<content:encoded><![CDATA[<p>There&#8217;s an interview with <b>Michael Simms</b> (and picture!) in Linux Format issue 121. Some of it is posted on <a href="http://www.techradar.com/news/gaming/bringing-windows-games-to-linux-622659?artc_pg=1" rel="nofollow">Tech Radar</a>.</p>
<p>Funny, I visualised him rather differently! I imagined he&#8217;d be slim, clean shaven with a side parting :p</p>
<p>Anyway, the article is very informative and discusses the porting process.</p>
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		<title>By: nod51</title>
		<link>http://www.linuxgames.com/archives/14053/comment-page-1#comment-329876</link>
		<dc:creator>nod51</dc:creator>
		<pubDate>Wed, 12 Aug 2009 21:38:38 +0000</pubDate>
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		<description>I know enough C/C++ to do damage, enough of OGL to load a Quake2 model and texture it, and used SDL 4 years ago (1.2 I think). We had a 3d game development class in school and 2 of us ported a OGL/DirectInput to OGL/SDL thus making it cross platform.
I never saw a point in learning DX, or the windows sound system, never to late to learn I guess, though it would likely require a copy of Windows...

Back to playing with my 2d Java engine that uses Swing/JOGL/LWJGL...</description>
		<content:encoded><![CDATA[<p>I know enough C/C++ to do damage, enough of OGL to load a Quake2 model and texture it, and used SDL 4 years ago (1.2 I think). We had a 3d game development class in school and 2 of us ported a OGL/DirectInput to OGL/SDL thus making it cross platform.<br />
I never saw a point in learning DX, or the windows sound system, never to late to learn I guess, though it would likely require a copy of Windows&#8230;</p>
<p>Back to playing with my 2d Java engine that uses Swing/JOGL/LWJGL&#8230;</p>
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