LGP Needs Game Porters
August 10th, 2009 by CrusaderThanks to a reader for letting us know that Linux Game Publishing is looking for programmers:
Description: We are looking for two experienced software developers.
The following skills are essential:* Strong C/C++
Also, one or more of the following skills are essential:
* OpenGL, with some knowledge of DirectX
* OpenAL, with some knowledge of Windows sound systems
* SDL, with some knowledge of Windows programmingAny applicant must be able to supply references, either commercial experience developing on Linux, or significant involvement in a well known open source project. References for character and reliability are required.
Hours: This is a part time position, with applicants expected to work for a minimum of 10 hours per week.
Location: This is a work-from-home position
Salary: This is a commission based position. Developers will receive a generous percentage of the sales revenue based on performance and share of the work done on a project once the game is released, for the lifetime of the sales of the game.To apply please email jobs@linuxgamepublishing.com




August 12th, 2009 at 4:38 pm
I know enough C/C++ to do damage, enough of OGL to load a Quake2 model and texture it, and used SDL 4 years ago (1.2 I think). We had a 3d game development class in school and 2 of us ported a OGL/DirectInput to OGL/SDL thus making it cross platform.
I never saw a point in learning DX, or the windows sound system, never to late to learn I guess, though it would likely require a copy of Windows…
Back to playing with my 2d Java engine that uses Swing/JOGL/LWJGL…
August 14th, 2009 at 6:25 am
There’s an interview with Michael Simms (and picture!) in Linux Format issue 121. Some of it is posted on Tech Radar.
Funny, I visualised him rather differently! I imagined he’d be slim, clean shaven with a side parting :p
Anyway, the article is very informative and discusses the porting process.