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Firstly I’m a fan of Keen and CloneKeen and I’ve played the GP2X version CloneKeen2X ( http://jonathannielsen.com/mw/CloneKeen2X-1.0-src.zip ) which improved CloneKeen by fixing some gameplay bugs. Unfortunately Caitlin Shaw isn’t updating CloneKeen anymore and so the CloneKeen2X updates ( http://clonekeen.sourceforge.net ) never made it into the Sourceforge CloneKeen project which is a real shame. What CloneKeen really wanted was a new developer to maintain a cross-platform source package with a few platform specific defines here and there.
New version? Sequel? CommanderGenius? Too confusing.
Ok, I’ll be more direct as I think the implications of my original post were lost in translation ;) I think that forking CloneKeen, adding a pointless irritating scrolling intro about yourself and unnecessarily changing it to object orientated C++ classes is a waste of effort. Your time would have been better employed becoming a developer on the CloneKeen Sourceforge project and finishing that instead.
Sorry, but I don’t get your point. I have forked CKP but it is going a different direction if you look closer at the source code. That I changed the source code to C++ clases has several reasons which will be seen in future versions. So stay tuned!
Maybe you should check the “readme” file of my project first before you post something like that. It will explain things that you are putting into question in your comment.