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	<title>Comments on: ioquake3 1.36</title>
	<atom:link href="http://www.linuxgames.com/archives/13733/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/13733</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Mon, 22 Apr 2013 20:38:38 +0000</lastBuildDate>
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		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/13733/comment-page-1#comment-329161</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 07 May 2009 05:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.linuxgames.com/?p=13733#comment-329161</guid>
		<description><![CDATA[I have a Sparc on the rackmount!  Right next to my Alpha DS20, Power4, SGI R10K, and below all those are turles!

4-way splitscreen support would be quite interesting, Zak; interesting as was Doom Legacy&#039;s 2-way splitscreen support.  Perhaps more interesting would be for a SVGAlib rendering path, or rather an adaptation of libGGI?  Does everything need to be in OpenGL?  Quake2 got along just fine with its multiple-target renderer.  There is nothing that compares to ID Software&#039;s initial Quake2 3.20 in that regard of flexibility.]]></description>
		<content:encoded><![CDATA[<p>I have a Sparc on the rackmount!  Right next to my Alpha DS20, Power4, SGI R10K, and below all those are turles!</p>
<p>4-way splitscreen support would be quite interesting, Zak; interesting as was Doom Legacy&#8217;s 2-way splitscreen support.  Perhaps more interesting would be for a SVGAlib rendering path, or rather an adaptation of libGGI?  Does everything need to be in OpenGL?  Quake2 got along just fine with its multiple-target renderer.  There is nothing that compares to ID Software&#8217;s initial Quake2 3.20 in that regard of flexibility.</p>
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		<title>By: tjwhaynes</title>
		<link>http://www.linuxgames.com/archives/13733/comment-page-1#comment-329157</link>
		<dc:creator>tjwhaynes</dc:creator>
		<pubDate>Mon, 27 Apr 2009 18:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.linuxgames.com/?p=13733#comment-329157</guid>
		<description><![CDATA[Oh - and in other news

&lt;em&gt;ioquake3 +set com_standalone 1 +set fs_game q3ut4&lt;/em&gt;

Go on - you know you want to.]]></description>
		<content:encoded><![CDATA[<p>Oh &#8211; and in other news</p>
<p><em>ioquake3 +set com_standalone 1 +set fs_game q3ut4</em></p>
<p>Go on &#8211; you know you want to.</p>
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	<item>
		<title>By: tjwhaynes</title>
		<link>http://www.linuxgames.com/archives/13733/comment-page-1#comment-329156</link>
		<dc:creator>tjwhaynes</dc:creator>
		<pubDate>Mon, 27 Apr 2009 18:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.linuxgames.com/?p=13733#comment-329156</guid>
		<description><![CDATA[Where the heck is the AIX port? I have all these 64 core systems at my finger tips ...]]></description>
		<content:encoded><![CDATA[<p>Where the heck is the AIX port? I have all these 64 core systems at my finger tips &#8230;</p>
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	<item>
		<title>By: Marv</title>
		<link>http://www.linuxgames.com/archives/13733/comment-page-1#comment-329155</link>
		<dc:creator>Marv</dc:creator>
		<pubDate>Fri, 24 Apr 2009 20:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.linuxgames.com/?p=13733#comment-329155</guid>
		<description><![CDATA[Who in the heck uses the Sparc port?

MM]]></description>
		<content:encoded><![CDATA[<p>Who in the heck uses the Sparc port?</p>
<p>MM</p>
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