The indefatigable zakk appeared and declared “Lo, there is a new release of ioquake3″. Disbelieving, as zakk was glowing and cackling, I checked ioquake3.org and sure enough, version 1.36 is out:
- Off-server data downloads (http redirection) via HTTP and FTP with cURL
- OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound
- Ogg Vorbis audio decoding.
- In-engine VOIP support, with optional Mumble player-location support.
- IPV6 Networking. We’re ready to frag on the net of the future!
- SDL backend for the OpenGL context, window management, and input. This also improves portability.
- Anaglyph stereo rendering (for viewing with 3D glasses)
- Full x86-64 architecture support
- Rewritten PowerPC JIT compiler, with ppc64 support
- New SPARC JIT compiler, with support for both sparc32 and sparc64
- Improved console command auto-completion
- Persistent console command history
- Improved QVM (Quake Virtual Machine) tools
- Colored terminal output on POSIX operating systems
- GUID System
- PNG format support for textures
- Numerous security fixes
Write just about anything about ioquake3 on the wiki!
Talk with us on our mumble server at mumble.ioquake3.org
Thanks again to everyone who has made this a spectacular release. What do you want to see in the future of ioquake3? 4-Player Split-Screen? Let us know in the comments.
Download: [ ioquake3.org ]