Version 1.6 of The Battle for Wesnoth, the lauded open source fantasy-themed turn-based strategy game, has been released with new campaign features, an improved multiplayer lobby, new unit portraits, new music, and an improved map editor. Additionally:
We hope there are no bugs left, but if you find any, report them. We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the forum or visit us in the IRC channel #wesnoth-dev on irc.freenode.net.