Celetania 1.0.15358

March 4th, 2009 by Crusader

Vulcando Games has released a new patch for their 4X MMOG title Celetania:

  • introduced a filter for luxurys in the global trade window and improved its performance
  • improved the display speed of formated text (i.e. forum, help).
  • fixed the problem of planets which were colonized within a quest were freed after the quest ended, but not removed from the planet list.
  • fixed a crash whith rare bust goods
  • enabeld to use the keys page-up and page-down to page in a multiline input field.
  • fixed the problem under Windows that when inserting a longer text from the clipboard into a text input field some characters were cut.
  • fixxed multiple bugs while trading artifacts
  • fixed a display bug of some subject lines of pact messages
  • in multiline input fields it is now possible to use the keyboard shortcuts CTRL-Home and STRG-End to jump the the begin and the end of the text.
  • fixed a bug where goods in trade are only shown as “…”
  • fixxed a bug while buying special goods
  • fixed the problem that in formated text fields italic and bold did not always affect the correct text range.
  • fixed crashs when editing formated text.
  • fixed a crash in the imperial window
  • improved the time to action for movement commands to ships
  • fixed a bug in combo boxes, to have the correct sound when controlled with the mouse weel
  • reduced the stall time of the EMP with quality 100 to 12 seconds
  • improved the ship behavior with the pilot settings team
  • fixed a bug which prevents the universe view to scroll to the galaxy with main planet
  • fixed the checkbox “allow application” in the alliance settings to always show the right value
  • improved the time to get listet in the highscore for new players
  • fixed a problem, which dosnĀ“t show the alliance in the highscore
  • fixed the problem that changes in the diplomatic state to other players (i.e. war, …) the the icons in the galaxyview were not updated correctly.

9 Responses to “Celetania 1.0.15358”

  1. cyberbillp Says:

    OMG this game looks totally amazing!

  2. andir Says:

    There’s no public forum for this? I downloaded it to try it out and all I get is an error stating it can’t connect to the server. I don’t want to have to create an account to simply find a fix. I know I’d need an account to actually play it, but I shouldn’t need one just to get it to run.

  3. vadi4 Says:

    There is no public forum (they’re in-game or website), but is active.

    btw, it’s the thursday updates, that’s why it wasn’t working.

  4. andir Says:

    I’ve tried off and on for about a week now, thought this new download would help, but it doesn’t.

  5. vadi4 Says:

    It’s working fine here now… so I’d recommend that you email them.

  6. andir Says:

    Well, in case anyone is wondering, I found out that it needs libnns-mdns on top of the ia32-libs

    Also, the devs apparently don’t know to use Intel GM965 cards that do have OpenGL 2.1 support because the game throws an error stating they can’t set the video mode even though I have the drivers installed and running with other games.

    It’s pretty sad that there is no other support on getting things running than a forum that you can’t get to unless you can run the game and an email support for all other instances. There’s also no way that I’ve found to configure the settings manually to attempt to get it to run (through a config file, alternative setup or anything…)

    I’ve already spent way too much time on this game… and I can’t even play it.

  7. vadi4 Says:

    They must have heard you:

  8. bobcat Says:

    From the FAQ:

    Which Linux version do I need?
    Kernel 2.6.24 or higher, X.Org X Server 1.4 or higher, glibc 2.7 or higher, GTK2 2.12 or higher.
    These Requirements are fulfilled by Ubuntu 8.04, OpenSuSE 11.0 and Fedora 10.
    The official current graphic card drivers with OpenGL support from ATI or Nvidia are required.

  9. utdream Says:

    after playing this game on linux for about 2 months, I’ve come to the conclusion that this game in inherently flawed. You cannot set it down and pick it up again whenever you have Real Life responsibilities, but rather, you HAVE to be attentive to it nearly every few hours to make real progress. Even then, there are folks who have been playing this game longer then you have, and are FAR more advanced then you are. Those players have the ability to “jump” to your system, and wipe you out and there’s not a damn thing you can do about it. So… not only do you have to be majorly attentive, all that attention gets wasted when someone with no outside life decides to take it from you.

    I’m sorry, but that’s just not a good concept for a game. It’s not fun.

    I wanted to support what these folks were doing by creating better Linux games, but if the game concept itself is flawed, I will not support that.

    They do deserve props for a well implemented Linux game, but they need to work on their concept.

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