jClassicRPG Spring Release
March 1st, 2009 by timongThe jClassicRPG team has released a new snapshot (thanks timong!):
Highlights:
- New monsters and animals
- New area type Maze, maze generation
- Audio system enhanced, zone dependent music playback
- Main theme music added
- Battle and background music for climate zones
- Cave background music
- Storage unlocking/looting interface added, chests with traps and fix loot added to maze area
- Enhanced world map
- A heap of new portraits
- Voice profile selection for character creation with one new male sound-set
- Support for normal/spec mapping for static models
- Options menu with settings
- Optimized loading/rendering algorithm, moving to jME 2.0
- Texture atlas technique, shadow mapping, DDS textures added, memory optimizations
- Many bugfixes (e.g. game fixed for use on Intel gfx under Linux)
- Quicker loading of game, addition of ‘Please Wait’ panel
- Tested video drivers under Linux now include nVidia, AMD/ATi, intelThe project highly appreciates testers’ feedback and contributions!
Download: [ sourceforge.net ]




March 1st, 2009 at 5:00 pm
Looking good. I hope they’re thinking scalability though :)
March 2nd, 2009 at 6:04 am
It’s minimum requirement is 1.6GHz processor, 500MB free RAM (1G System memory ideal), a video card something like an nVidia geForce 6200 or intel GM965 or AMD/ATi 3450. So it’s the low end hardware of today, not including all the “legacy” hardware. You can start the game on different detail levels. Highest settings run nice on a GF8800GTS.
March 3rd, 2009 at 12:05 pm
I tried this out last year. I was completely lost because the game did not include a beginner tutorial. Have they added this yet?
March 4th, 2009 at 7:58 am
No tutorial yet.