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	<title>Comments on: CrossOver free for one day</title>
	<atom:link href="http://www.linuxgames.com/archives/11113/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/11113</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Mon, 22 Apr 2013 20:38:38 +0000</lastBuildDate>
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		<title>By: ThoreauHD</title>
		<link>http://www.linuxgames.com/archives/11113/comment-page-1#comment-328918</link>
		<dc:creator>ThoreauHD</dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.linuxgames.com/?p=11113#comment-328918</guid>
		<description><![CDATA[I&#039;m not sure what you mean.  Q3 doesn&#039;t have anything to do with wine/crossover, runs natively, and the source code is available.

ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip

What other method for 3D rendering are you talking about?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what you mean.  Q3 doesn&#8217;t have anything to do with wine/crossover, runs natively, and the source code is available.</p>
<p><a href="ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip" rel="nofollow">ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip</a></p>
<p>What other method for 3D rendering are you talking about?</p>
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		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/11113/comment-page-1#comment-328911</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 01 Nov 2008 23:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.linuxgames.com/?p=11113#comment-328911</guid>
		<description><![CDATA[Just want to ask everyone or anyone: Do you know if there is a render-path library for Quake3 to be rendered in anything other than OpenGL and GLX, or of any render-path other than SwiftShader that wraps OpenGL into a render-path  for FrameBuffer, SVGAlib, aalib, or X11?  If there isn&#039;t, has anyone considered an undertaking of that for a mod similar to the combinatorial content versus a Generations total-Conversion?

Sincerily, 
 Your broken friend...]]></description>
		<content:encoded><![CDATA[<p>Just want to ask everyone or anyone: Do you know if there is a render-path library for Quake3 to be rendered in anything other than OpenGL and GLX, or of any render-path other than SwiftShader that wraps OpenGL into a render-path  for FrameBuffer, SVGAlib, aalib, or X11?  If there isn&#8217;t, has anyone considered an undertaking of that for a mod similar to the combinatorial content versus a Generations total-Conversion?</p>
<p>Sincerily,<br />
 Your broken friend&#8230;</p>
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