LINUXGAMES

CrossOver free for one day

October 27th, 2008 by Lightkey

Speaking of Wine, CodeWeavers has announced to give away their pretendulator CrossOver for free to anyone visiting their website tomorrow on October 28:

In July, CodeWeavers – whose software lets Mac OS X and Linux users run Windows programs without having to Microsoft for a Windows OS license – launched the Great American Lame Duck Presidential Challenge (lameduck.codeweavers.com) to encourage President Bush to make the most of his remaining days in office by accomplishing a major economic or political goal by January 20, 2009.

[CodeWeavers CEO] White admits this is not how he foresaw the Challenge unfolding.

“I launched the campaign to inspire President Bush to make the most of his final days in office. Who knew that our Challenge would have this kind of impact on the country?” White said. “On the other hand, who knew that the economy would implode, causing oil demand to drop into the abyss and gas prices to plummet as well. Clearly, investigating Bear Stearns, AIG and those guys is misplaced – CodeWeavers is responsible for this mess. So it’s free software for all!”

This offer includes free support and updates as well, just like a regular purchase that goes for $40 or $70 usually.

2 Responses to “CrossOver free for one day”

  1. Anonymous Says:

    Just want to ask everyone or anyone: Do you know if there is a render-path library for Quake3 to be rendered in anything other than OpenGL and GLX, or of any render-path other than SwiftShader that wraps OpenGL into a render-path for FrameBuffer, SVGAlib, aalib, or X11? If there isn’t, has anyone considered an undertaking of that for a mod similar to the combinatorial content versus a Generations total-Conversion?

    Sincerily,
    Your broken friend…

  2. ThoreauHD Says:

    I’m not sure what you mean. Q3 doesn’t have anything to do with wine/crossover, runs natively, and the source code is available.

    ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip

    What other method for 3D rendering are you talking about?

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