Sauerbraten Review

August 27th, 2008 by Crusader has posted a look at the open source first-person shooter Sauerbraten:

This open source game might not have the visual finesse of other FPSes, but what it lacks in the graphics department, Sauerbraten more than makes up for with its various single and multiplayer modes, including an experimental role-playing game mode, and a unique WYSIWYG in-game map editor.

4 Responses to “Sauerbraten Review”

  1. nod51 Says:

    But will it blend play on the Pandora?

  2. gmureddu Says:

    I don’t see no reason why it wouldn’t. I believe all it would be involved is a recompile for ARM (if this is feasible, unlike the availability of Sauerbraten for x86_64)

  3. Svartalf_ Says:

    It’s mostly only a recompile on ARM and a bit of tweakage to make it sit on OpenGL ES (Which is slightly different than stock OpenGL in a few ways…)- at least that’s my take. Someone’s interested in it over in the OpenPandora forums, so the chances are good it’ll get ported. ioquake3 will get done for positive, which will bring most of those titles over as well. ;)

  4. daturan Says:

    this engine/game is truly a fantastic offering. I’m totally blow away at how good it looks not to mention how amazing the frame rate is even with everything on.. the on the fly editing is totally amazing. I’d love to see the talented mod folks make a compelling sp game with this.

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