OpenGL 3.0

August 12th, 2008 by Lightkey

The Khronos Group has released the OpenGL 3.0 specification including GLSL 1.30 at SIGGRAPH2008 yesterday as expected, after it should have been finalised in September 2007 previously.

There has been quite some discussions about the missed goals of what “Longs Peak” should have been. First it was intended to be released as version 2.x, then version 3.0 and now the restructuring has been postponed again. John Carmack was reportedly not amused.
nVidia’s Barthold Lichtenbelt, OpenGL ARB Steering Group Chair, commented on the reasons and new plan for the missing changes, including the most-anticipated new object model:

5) We will keep working on object model issues. Yes, this work has been put on the back burner to get OpenGL 3.0 done, but we have picked that work up again. One of the early results of this is that we will work on folding object model improvements into the core in a more incremental manner.

Not everyone is upset, some are even GLaD:

We are very pleased to see the release of OpenGL 3.0, which includes numerous features and extensions that will help us and other ISVs bring amazing gaming content to OpenGL-based platforms,” commented Gavriel State, founder & CTO of TransGaming, Inc.

2 Responses to “OpenGL 3.0”

  1. Andre4s Says:

    Strange that a company like Nvidia can dislike the “new” Open GL standard when they probebly have the largest number of employees in the The Khronos Group. They if someone should get there wishes fullfilled.

  2. nod51 Says:

    Oh dang, don’t piss off John Carmack, I want to play RAGE in Linux! I am glad TransGaming is happy so Mac can play more Windows games, hopefully Wine team is happy also so Linux can play more Windows games too!

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