There has been quite some discussions about the missed goals of what “Longs Peak” should have been. First it was intended to be released as version 2.x, then version 3.0 and now the restructuring has been postponed again. John Carmack was reportedly not amused.
nVidia’s Barthold Lichtenbelt, OpenGL ARB Steering Group Chair, commented on the reasons and new plan for the missing changes, including the most-anticipated new object model:
5) We will keep working on object model issues. Yes, this work has been put on the back burner to get OpenGL 3.0 done, but we have picked that work up again. One of the early results of this is that we will work on folding object model improvements into the core in a more incremental manner.
Not everyone is upset, some are even GLaD:
We are very pleased to see the release of OpenGL 3.0, which includes numerous features and extensions that will help us and other ISVs bring amazing gaming content to OpenGL-based platforms,” commented Gavriel State, founder & CTO of TransGaming, Inc.