- Wolfenstein, previously known to be in development by Raven Software, was formally unveiled (trailer):
Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. Wolfenstein offers players an action-packed experience as they investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine.
Also, the latest issue of Game Informer has a cover story on the game, revealing that the game is set in an open city (think Grand Theft Auto).
- id’s next internally developed title, Quake Live, has a new trailer showing the Quake III: Arena-derived action and web-based features. Quake Live will be a free-as-in-beer (in-game ad-supported) browser-based game.
- id’s other game project, Rage, had its own press release:
E3 Expo, Los Angeles – July 14, 2008 – Electronic Arts Inc. (NASDAQ:ERTS) today announced that it has signed an agreement with id Software, award-winning creators of iconic gaming brands and industry defining innovations, to publish RAGE(tm), the studio’s next blockbuster franchise. Built on id Software’s newest game engine, id Tech5, RAGE is an all-new take on the first person shooter being developed for release on the PLAYSTATION(r)3 computer entertainment system, Xbox 360(tm) system from Microsoft, PC and Mac.”RAGE represents a new direction for our games,” said Todd Hollenshead, CEO of id Software. “RAGE is a shooter unlike any other, developed on our cutting edge new technology, and built to the exacting standards id is famous for. We’re excited to have the support of EA Partners to launch RAGE on the world.”
There’s also the requisite video trailer for Rage from the expo, although it’s a camera feed and not direct. It has been previously stated by id lead programmer John Carmack that a Rage Linux port was “very likely”.
- There were also scores of interviews with id staff conducted by various outlets:
- Maximum PC – on Rage and id Tech 5 (it’s noted that Doom 4 will look significantly better than even Rage due to a lower target framerate)
- IGN – on Quake Live
- GameSpy – on Quake Live
- Shacknews – on Quake Live
There’s lots there on the technology and advertising models, but I thought the most interesting bit was this exchange on Quake Live’s impact to existing Q3A-based projects (Q3A was open-sourced several years ago, spawning efforts like ioQuake3, World of Padman, Tremulous, and Urban Terror):
John Carmack: But it’s worth remembering that Quake Arena is not going away. It’s still there, and I can very much see millions of people making Quake Live as their entry into that, and then the mod community will probably have a huge boost from all of this. The people that want to do something different that’s not [supported] in Quake Live, well they’ve still got Quake Arena. It’s open sourced and they can do anything want in there, and build whatever new mods they want, and I would expect this to have a positive effect on that entire community on a lot of different levels.
Marty Stratton: And because the fundamental engine and really the game hasn’t changed, we can actually take Quake III content, a Quake III map–not so much a full mod–but a Quake III map, and it basically comes into the game in a matter of minutes. It’s very easy, so, you know, it could be something where it just reinvigorates the Quake III mod scene, and we can continue to take a look at that and bring stuff to market that makes sense.
QuakeCon 2008 starts next week, where there will be even more information about all of these titles, and I’ll be there once again to provide hands-on coverage.