RPGWatch posted a new interview with Thomas Riegsecker, Basilisk Games‘ lead developer and designer responsible for the indie RPG hit Eschalon: Book I. The interview focuses mainly on the recently announced sequel, Eschalon: Book II, currently in development for Linux, Windows and Mac computers.
Compared to its predecessor, Eschalon: Book II should contain 60 new or enhanced features and is slated for release in 2009.
RPGWatch: One of the bullet-points in the announcement that caught my eye was the “cause and effect outcomes” you mention for many quests. What exactly does this mean and does it differ from how you approached Book I? I’m hoping this means more opportunities to make choices in how to resolve quests or how the result changes the direction of events – am I reading this right?
Thomas Riegsecker: You are correct. In Book II we’ll have more quests that branch based on player choices, and the effects of these choices will be more apparent. For example, helping one person may affect your standing with someone else, or completing certain quests may impact the game world in unforeseen ways. Overall, we just want to give the player a greater sense that their actions have real consequences.
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