Planet Quake pointed out the XreaL project, which aims to develop a modern first-person shooter suite (including a Radiant editor) based on the GPL’ed Quake III: Arena codebase, with features such as hardware occlusion culling of light volumes, skeletal character animation, and variance shadow mapping. You can read more about the effort at their wiki (they’re also looking for artists); pre-alpha binaries are also available.
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