Mapping in Blender 3D

June 30th, 2008 by Crusader

KatsBits has a tutorial for creating idtech (“the same model can be exported out to a *.map and used in Quake 3, Doom 3, Quake 4, Prey and Quake Wars”) maps in the Blender 3D graphics creation suite:

With the addition of an export option, Blender 3D can now export meshes and models directly out to the *.map format most often used in games like id software’s ‘Quake’ series. These ‘converted’ models can be loaded directly into QeRadiant or GTKRadiant ‘as is’, so it is now possible to ‘model’ a level for use in game.

One Response to “Mapping in Blender 3D”

  1. Andre4s Says:

    heh e.. cool

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