Mapping in Blender 3D
June 30th, 2008 by CrusaderKatsBits has a tutorial for creating idtech (“the same model can be exported out to a *.map and used in Quake 3, Doom 3, Quake 4, Prey and Quake Wars”) maps in the Blender 3D graphics creation suite:
With the addition of an export option, Blender 3D can now export meshes and models directly out to the *.map format most often used in games like id software’s ‘Quake’ series. These ‘converted’ models can be loaded directly into QeRadiant or GTKRadiant ‘as is’, so it is now possible to ‘model’ a level for use in game.




July 1st, 2008 at 3:05 am
heh e.. cool