LÖVE 0.3.0

June 18th, 2008 by merkoth

Thanks to the project authors for letting us know that version 0.3.0 of the Legendary Orthogonal Virtual Environment, an open source 2D game engine which utilizes Lua, is out with the following changes:

  • Added ParticleSystem.
  • Added visual error reporting.
  • Added love.system for game control needs.
  • Added input grabbing.
  • Added functions in for display management.
  • Added functions in for getting current color, font, etc.
  • Added
  • Added love.filesystem.enumerate() for getting folder contents.
  • Added functions for setting the window caption.
  • Added version checking. An error occurs if the game is incompatible. (Remember love_version in the config file!)
  • Fixed print() :)
  • Removed all keyboard shortcuts. (Everything can be done in code now)
  • Save folders are now created only if required.

Download: [ ]

One Response to “LÖVE 0.3.0”

  1. vadi2 Says:

    Wow, the changelog looks very nice. Tempting to try a small game myself.

Leave a Reply

You must be logged in to post a comment.