OpenMW
June 17th, 2008 by CrusaderOpenMW aims to create an open source (D and OGRE-based) implementation of the RPG Morrowind (the original data files are required). Current features:
- loads any interior cell (geometry, items, lights, and evironmental sounds) from the command line
- renders maps, with somewhat natural lighting
- you can move around in “ghost-mode” using WASD or arrow keys and mouse
- partially displays creature meshes, using leveled creature lists
- very basic sound and music support
- backend can load Morrowind, Tribunal, Bloodmoon ESMs and any combination of mods
- ignores dirty GMST entries in mods
- loads data directly from .esm and .bsa files, as well as from the file system
Download: [ snaptoad.com ]



