Majesty’s Virtues

April 21st, 2008 by Crusader

Rock, Paper, Shotgun has an article discussing the just-announced sequel to Majesty, which was ported to Linux some time ago by Linux Game Publishing. In it, they mention what made the original game unique:

In terms of Majesty’s merits, it was interesting in that while it looked like a traditional game – though with a lot more humour than was usual – it played with a more indirect route. Rather than ordering the units, you managed the system to do what you’d like to do, gathering heroes and similar. Hence, the Fantasy Kingdom Sim rather than WAR OF DEATH or whatever else. Add in a splash of random generation and you had a sizeable cult hit…

If you haven’t had a chance to try it yet, there’s a demo available. I missed it the first time around too, so I went ahead and ordered it from TuxGames yesterday.

As for the sequel, there’s no word on Linux support yet, but we’ll keep our eyes open.

3 Responses to “Majesty’s Virtues”

  1. Nemoder Says:

    Very cool, I really hope a Linux port remains a possibility!
    It took me 5 years to finish all the missions in the original (damn that Legendary Heroes!!) but it’s still a fun game to play.

  2. san Says:

    I also just bought Majesty from Tuxgames a couple of months ago. Haven’t played much yet, but was very fond of the demo some years back. Nice game mechanics. Even though it took a while, Tuxgames replied my support question, which helped me get the updated game working on Linux PPC :)

  3. Lightkey Says:

    san: If you are ever looking for a multiplayer game, come to #lgp on (currently only gamers on the same architecture can play together). :-)

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