Publishing Indie Games
April 7th, 2008 by CrusaderRon Carmel of 2D Boy, developers of the upcoming Linux game World of Goo, has posted an opinion piece at GameSetWatch about publishing a self-funded title that may be of interest to some Linux projects out there:
I think of publishing as getting the game from the development environment onto players’ screens (and, of course, collecting some money along the way). In the last few months we’ve been talking to a lot of people at various companies about the best way to do that for World of Goo, and in the process I’ve developed a bit of a personal world view around it.



