Phun Beta 3.12
The physics-oriented sandbox game Phun is now at beta 3.12 (and by the time you read this, may have had another release - development has been moving rapidly). Recent changes:
- The linux version now figures out it’s path.
- Moving objects moves them to the front of the screen again.
- Moving a geometry does no longer move all objects fixated to it
- You can now set a geometry not to collide with anything else by a checkbox in popup->geom.
- Added two console commands: System.minFPS and System.maxFPS. The simulation will be slowed down to match an FPS of System.minFPS; and the program will sleep so it won’t go past System.maxFPS.
- Added the ability to click on a slider value and enter a new one.
- Fixed a bug where the text cursor would be drawn in the wrong place.
- Fixed so air buoyancy and friction adds to the rotation of an object (the heaviest part of an object will tend to fall first etc)
- Set Resources.shaders to false per default. Turn on shaders in the options menu.
- Added an option to turn off the clouds.
- Multitexturing startup crash fix.
The “game” aspect mostly consists being creative with your toolset; as an examples here are a trebuchet and a crazy traffic jam people have made.










