Phun Beta 3.12

February 27th, 2008 by Crusader

The physics-oriented sandbox game Phun is now at beta 3.12 (and by the time you read this, may have had another release – development has been moving rapidly). Recent changes:

  • The linux version now figures out it’s path.
  • Moving objects moves them to the front of the screen again.
  • Moving a geometry does no longer move all objects fixated to it
  • You can now set a geometry not to collide with anything else by a checkbox in popup->geom.
  • Added two console commands: System.minFPS and System.maxFPS. The simulation will be slowed down to match an FPS of System.minFPS; and the program will sleep so it won’t go past System.maxFPS.
  • Added the ability to click on a slider value and enter a new one.
  • Fixed a bug where the text cursor would be drawn in the wrong place.
  • Fixed so air buoyancy and friction adds to the rotation of an object (the heaviest part of an object will tend to fall first etc)
  • Set Resources.shaders to false per default. Turn on shaders in the options menu.
  • Added an option to turn off the clouds.
  • Multitexturing startup crash fix.

The “game” aspect mostly consists being creative with your toolset; as an examples here are a trebuchet and a crazy traffic jam people have made.

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