svenstaro fired in a report that the Portalized project has made quite a lot of progress since last we mentioned it: it now features improved portals, portal-though-portal lighting, improved graphics and better physics!
If you have some spare cycles and are a reliable coder, you might be interested in helping out Portalized project. What is the Portalized project you may ask:
Portalized is a game project currently in development by a two-man strong team. It aims to be create a unique puzzle-solving experience using heavily stylized viusals and uncommon gameplay elements. The game was initially started by Nullsquared as a tech-demo for showing off portals using the OGRE3D graphics engine. Null’s announcement on the Facepunch and OGRE3D forums caught the attention of many people including the second team member, Svenstaro, who quickly got into contact with Null and, having previous project experience, suggested to create an actual game. This is how we got started.
This post was submitted by vadi4.
The author also notes that while he’s not sure which license he’ll utilize, there’ll be at least some degree of documentation:
One thing that you’ll find for sure, though, is a paper describing all of the techniques used. Including the portals and the rest of the physics, and some of the rendering (lighting through portals which is planned, etc.). There’s also tons of Lua to be finished (right now just the portals and “some” physics are Lua-scriptable) which is “open source”, of course, and lots of shaders which I’m planning on releasing as “learning resources”, especially for Ogre3D users.
It’s not available yet, but there will be a version 0.5 public beta with Linux support.
NaTaS wrote in to announce that the Loki Portal Page has launched a new message board section for Linux game driver discussion. There are four boards: general, GL, sound, and miscellaneous; each one is intended to provide user support with regards to driver technical issues, installation issues, and known bugs.
NaTaS of the Loki Portal Page wrote in to announce that the Linux Quake 3: Arena forums have been established for Q3-related discussion. NaTaS also stated that he is working on a new menu design for the main site; you can view his work in progress here, and e-mail him at firstname.lastname@example.org with your feedback and/or contributions.
NaTaS wrote in to announce the Loki Portal Page is back after some unscheduled downtime. Some of the site’s content was lost in the hard drive crash, and NaTaS is looking for help in rebuilding/maintaining the site. If you’re interested in being a news updater or providing content for the site, send NaTaS an e-mail with your ideas on contributing.
LinuxGames.com would like to welcome aboard the venerable Natas and his Loki Portal Site, which has provided news, message boards, and valuable information to the Loki fan community for several months now. You can now reach his front page, which includes links to his Civ: CTP and Myth 2 pages, at loki.linuxgames.com. I’d like to personally thank Natas for his unceasing dedication to Linux gaming advocacy and providing news services of the highest caliber to Loki fans.
Natas wrote in to announce that his Loki Portal page is now up and running, which includes links to his various Loki-related message boards, news pages, screenshots, future file sections, and links. Natas is also looking for help maintaining his site, so fire off a message with the following to him if interested:
password to use for news submission
contact (email or homepage)
Oakland, CA – After playing the entire talos principle “public test” (a free downloadable version with limited content) TimeDoctor made the decision today to pre-order Serious Sam developer Croteam’s soon-to-be-released The Talos Principle.
Said TimeDoctor: “It seems pretty cool, you know? It was kind of like Portal with the puzzles, but then they changed it up and added the robot dude and the weird voice and all the weird Greek styling and the non-union version of the tetromino puzzles “
Early reviews from other publications look good and you can play the other freebie, Sigils of Elohim to get a feel for those non-union Tetromino puzzle pieces. Pre-ordering tonight (before tomorrow’s release) gets you a free copy of Serious Sam 3: BFE.
The latest pay-what-you-will Humble Indie Bundle has been released with a few amazing games we haven’t seen before running on Linux. Included in this bunch:
- Hotline Miami
- Little Inferno
- Thomas Was Alone
- Dear Esther
The Dear Esther Linux build on your download page was made by CodeWeavers, which means that it is based on a custom-tailored version of Wine (a re-implementation of the Windows API under Linux). While it is not a “genuine native port”, it should run great on Linux machines and is professionally supported. CodeWeavers will promptly address and fix bugs as they are discovered.
During the making of Humble Indie Bundle 8, the version of the Source engine, which Dear Esther is based on, came to Linux natively. This made it possible for us to commission Ryan Gordon to create a fully-native version of Dear Esther, as well.
While I was hoping to be able to announce that we are running the world’s nerdiest taste test, and pit CodeWeavers’ Wine based port versus the native port, the native port is not quite ready yet.
The native port is planned to come soon to Humble Indie Bundle 8 customers (without an ETA) and also, expect a few last minute fixes to CodeWeavers’ version soon.
- Complete recreation of SMB
- Elements from Portal
- Portal gun that shoots portals
- 4-player simultaneaous coop
- Level Editor that was used to create the levels in the game
- 33 different hats
- Downloadable Mappacks
- Game modifiers for extra fun
Alien Arena version 7.53 is now released (thanks irritant!):
- Extended use of VBO for big performance increases
- Signifigant improvements to bot AI
- “Dm Lights” server option
- Improvements to menu code
- Improved stats algorithms
- Entity definition files
- Optimized and improved vegetation rendering
- Variety of bug fixes and code cleansing
- Two new maps
- Optimizations to IQM and MD2 rendering
- New “Ultra” skill level
- Speed hack detection improvements
Version 7.53 features some very signifigant performance gains for people who like to run the game on higher settings, as well as some very nice improvements/bugfixes to the bot AI. We have also added two new maps, as well as the entity definition files which now allow for custom reconfiguration of a map’s entities, plus a number of other updates and bugfixes. For a complete changelog see http://icculus.org/alienarena/changelogs/7.53.txt
Alien Arena also has some new 3rd party content portals where you can grab the latest and greatest 3rd party levels as well as some of the “retired” classics:
Frictional Games has released an expansion pack, “Justine”, for Amnesia: The Dark Descent users who’ve purchased the game over Steam; as that’s not an option for Linux users, their development blog notes:
Now with the Portal 2 ARG over, we will release the new content, an add-on story called “Justine”, for all non-steam versions of the game aswell. And there might be other surprises too ;)
I don’t normally link Flash games here, as they’re not really Linux games, they’re not all that portable, Flash isn’t exactly an optimal experience when you can get it running right, etc., but these games are compelling enough I feel they warrant a mention:
Winch Gate Properties sent in the following press release:
Gaming on GNU/Linux: Ryzom MMORPG Goes Native!
PARIS, FRANCE, November 30th, 2010 — Winch Gate Properties Ltd has announced the release of the official native GNU/Linux client for the massively-multiplayer online science-fantasy role playing game, Ryzom. To celebrate the release, Ryzom is hosting an in-game contest with a grand prize of a ZaReason Terra-HD Netbook.
After releasing Ryzom to the free software community six months ago, with support from the Free Software Foundation, Winch Gate is now officially releasing a native Ryzom client for GNU/Linux game players.
(More after the jump…)