Thanks to Marv for pointing out a new Linux game news site, FPSNIX, which has the requisite support forums and downloads.
- Build 600 of Unreal Fortress was released(download); areview from the modsquad canbe found here.
- The Q3F site has addedscreenshots of their new Beta 2 recon (scout)model, weapon models,and two DivX ;-) special effects movies.
- A previewof Strike ForceUT 1.6 is upat StrikeForce-net; furthermore, the Strike Forcedev team is looking for Linux help:
I’m looking for someone to put a Linux build of 1.6 together for me. If you have the ability to compile 1.6 into a Linux installer then contact me ASAP. You will have to put a test version together first, before I send you 1.6. So make sure you know what your doing before you sendme an Email.
I also need about three Linux beta testers. You must contact me today in order to be on considered because testing starts this evening. Email me right here.
- More level shots from the next beta of the Q3Atactical mod Urban Terror are up at the official site.
- Finally, the UT Tactical Ops team hasupdated their site with world viewshots and a list of new featuresin their internal dev builds as they make their way to the next release.
- The Tac-Ops site has addedshots of the Beta 2 mapSW-Province.
- Another Unreal Tournamenttactical mod, StrikeForce,has new shotsup of their G36 weapon model that will be in their next beta.
- Stomped conducted aninterviewwith thehttp://www.planetquake.com/nsq3/Navy SealsQuake 3 mod team, which discusses the progress that’s been made as they make their waytowards an initial release.
- Stomped also received dev updates from TeamEvolve and crtregarding the next releases of Painkeep Arenaand Rocket Arena 3 respectively.
3DActionPlanet has a new article series up entitled”Sons of Wolfenstein”, in which they talk with various FPS developers aboutthe future of the genre:
- Version Beta-1b of the Quake 3: Arena Team Fortress-style mod Q3F has been released; the extensive changelog can be read here.
- Brandon “GreenMarine” Reinhart (author of the original Unreal Tournament Linux port) has released version 1.1 (almost immediately after the 1.0 release) of Rocket Arena: UT, which brings crt’s dueling mod to the UT community. Linux users need to download the version of RAUT without the umod, most likely because the umod requires UT v413, which is not yet available for Linux.
- John Carmack, continuing his tradition of holding workshops at Quake tourneys, held a session on 3D graphics technology as implemented in the current and next generation of id engines last Friday afternoon at the Razer / CPL tournament here in Dallas. Eurogamer (thanks KungFu) has posted their impressions of the workshop (including a few photos), giving a brief summary of Carmack’s main points. The tournament itself is heading towards a showdown this afternoon, as it’s now down to the final four, two of which are from the same clan, surprisingly enough.
- Team Reaction has released the initial beta of Q3 Jailbreak, a team-based mod where the objective is to capture the opposition and free your comrades. Also, Fahrenheit was able to interview members of the dev team recently concerning Q3JB and…
- Unreal Tournament Jailbreak, several screenshots of which were released to Unrealism the other day.
- Alliance Games’ Mr. White has announced the release of Alliance Beta 6; the update is server-side only, and the changelog is available on the main Alliance site (thanks Portax).
Alien Arena: Reloaded Edition has been released. Revitalized…and, well, reloaded!
This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay.
Some of the new features for this release include:
- Many new rendering features
- Twelve new/rebuilt levels
- Two new player characters, the Overlord and Warrior
- Brand new “super” weapon, the Minderaser
- Improved antilag code
- “Simple” items rendering option
- Improved and expanded movement
- Improved Bot AI, particulary with CTF
- New music, and music “shifts” in game situations
- Variety of bug fixes and code cleansing
Alien Arena is a freeware deathmatch game that has been around for some time, and steadily evolved into what we feel is a leader among a crowded fps field. With it’s smooth gameplay, balanced weapons, and rich, immersive arenas, the game is an artisticly cohesive tour de force in the genre. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change.
This post was submitted by irritant.
- deferred shading
- HDR rendering with tonemapping and bloom
- omnidirectional point-light shadowmaps
- sunlight cascaded shadowmap
- screen-space ambient occlusion
- screen-space water reflections (no more reflection plane limits)
- refractive alpha cubes
- refractive glass material
The actual code is at a github repository for the moment:
See the README for some more details about running it.
The code is still under Zlib license.
The work on this code was done in collaboration with Benjamin Segovia over the last month or so.
The codebase is still in a state of high flux, so I would expect a lot of changes coming in the future.
The goal of all of this is not really to replace Sauerbraten and development on Sauerbraten itself will continue into the future. This is just a fork, a what-if experiment to see what it might look like if it dropped all concerns about compatibility and good performance on old hardware and just tried to modernize.
The developers of Tomes of Mephistopheles have released an alpha version!
ToM is a new game from the creators of Steel Storm: Burning Retribution; it’s a FPS aRPG dungeon crawler with randomly generated dungeons.
This is the first in a series of long-overdue updates to improve Savage 2.
- Shapeshifter sacrifice glowing fixed (EvilRebel)
- Footsteps now make the appropriate terrain sounds (eaxs)
- Lighter global Malphas effects (t1ck)
- Map editor brushes fixed (eaxs and Dark_Strider)
- Many fixes for existing maps
- Significant improvements were made to animations for the drawing of weapons by all characters. Major work from Dark_Strider.
- Behemoth armor upgrades are now implemented (Dark_Strider).
- Unit, skill and item descriptions correction
- Email verification for new accounts
- Brand new map: Duskwood by Dark_Strider.
This post was submitted by Nemoder.
Revenge of the Cats: Ethernet wants to be a fast-paced, teamwork-oriented, non-stop-action multiplayer PC FPS game that allows players to achieve a high degree of mastery.
Its main influences are Subspace/Continuum, Starsiege: Tribes and Tron.
Our host network/site, Atomic Gamer, recently interviewed id Software’s John Carmack about their upcoming first-person shooter RAGE, and the ways it departs from the traditional aspects of id’s library to date:
AG: Rage is being marketed as an FPS, but you guys have a lot more gameplay elements in there.
JC: We actually had to make a pretty strong correction on that because when we first started talking about Rage, it was getting reported as a driving game. We did not want it to be labeled as a driving game. It’s an action game, so maybe we over-corrected a little bit as pushing it as an FPS, but we wanted to make sure nobody just said, “I don’t care about a driving game,” and neglected to look at Rage.
If there’s a familiarity to spending a mission scoping through cramped, crumbling indoor spaces and shooting pop-up monsters, it’s offset by being able, to some extent, pick which mission and when you play it, and by a far greater emphasis on resource management. Ammo is on the scarce side, and must be looted from bodies or occasional pick-ups; speciality ammo such as electrified shotgun shells is even scarcer.
These are probably the most substantive comments on the game I’ve seen to date, as I had missed seeing RAGE myself at the last QuakeCon.
Helena the 3rd is a 3D action platforming game inspired by Blaster Master. In it, you travel through underground caverns searching for upgrades to reach new areas.
* Combination of 2D, 3D, and FPS game modes
* Upgradeable tank featuring new game play mechanics
* Split screen co-op
* Built in level editor
arand let me know that there’s a new Linux FPS in town:
A single-player and multi-player first-person shooter, it was built as a total conversion of Cube Engine 2. Red Eclipse, a fork of the now discontinued bloodfrontier, lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments.
Static binary tarballs are available for 32/64bit Linux; unofficial Debian packages (tracking SVN) are available from Arand’s PPA (when using these packages, report issues to PPA maintainer first).
Download: [ redeclipse.net ]
- Added character teams
- Added wolf claw slap attack
- Added thrust punch attack
- Added haymaker hook punch attack
- Much faster ragdoll physics
- Much faster character logic and animation for NPCs
- Character spawn points always visible in editor
- More accurate arm and leg physics
- Tweaked bone weights so hard armor doesn’t stretch
- Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
- Ragdolls go to ‘sleep’ faster (stop using CPU when they stop moving)
- Temporarily disabled rigging editor
- Fixed center of mass bug (caused wolf collision errors)
- Animations can override soft bones (needed for crisp punch animations)
- More script comments by Endoperez