April 8th, 2009 by Crusader

Thanks to Marv for pointing out a new Linux game news site, FPSNIX, which has the requisite support forums and downloads.


November 29th, 2002 by Alkini

Richard Svensson, lead programmer for the ZeroFPS project wrote in to let us know about their FPS game engine-in-development. The site includes screenshots and the source is in CVS over at their SF project page.

FPS Client/Server Articles

May 29th, 2001 by Crusader

Stomped has posted two segments in a seriesentitled “Serving with Mal”, in which MalHavocexplains the basic concepts involved in running a multiplayer game server:

Futhermore, Slashdot pointed out anarticle byGrenville Armitage which examines variable ping statisticsand their effects on gameplay.

FPS Mods

May 14th, 2001 by Crusader
  • Build 600 of Unreal Fortress was released(download); areview from the modsquad canbe found here.

  • The Q3F site has addedscreenshots of their new Beta 2 recon (scout)model, weapon models,and two DivX ;-) special effects movies.
  • A previewof Strike ForceUT 1.6 is upat StrikeForce-net; furthermore, the Strike Forcedev team is looking for Linux help:
    I’m looking for someone to put a Linux build of 1.6 together for me. If you have the ability to compile 1.6 into a Linux installer then contact me ASAP. You will have to put a test version together first, before I send you 1.6. So make sure you know what your doing before you sendme an Email.

    I also need about three Linux beta testers. You must contact me today in order to be on considered because testing starts this evening. Email me right here.

  • More level shots from the next beta of the Q3Atactical mod Urban Terror are up at the official site.
  • Finally, the UT Tactical Ops team hasupdated their site with world viewshots and a list of new featuresin their internal dev builds as they make their way to the next release.

FPS Mod Items

March 5th, 2001 by Crusader

FPS Speculation

October 28th, 2000 by Crusader

3DActionPlanet has a new article series up entitled”Sons of Wolfenstein”, in which they talk with various FPS developers aboutthe future of the genre:

FPS Miscellany

April 16th, 2000 by Crusader
  • Version Beta-1b of the Quake 3: Arena Team Fortress-style mod Q3F has been released; the extensive changelog can be read here.
  • Brandon “GreenMarine” Reinhart (author of the original Unreal Tournament Linux port) has released version 1.1 (almost immediately after the 1.0 release) of Rocket Arena: UT, which brings crt’s dueling mod to the UT community. Linux users need to download the version of RAUT without the umod, most likely because the umod requires UT v413, which is not yet available for Linux.
  • John Carmack, continuing his tradition of holding workshops at Quake tourneys, held a session on 3D graphics technology as implemented in the current and next generation of id engines last Friday afternoon at the Razer / CPL tournament here in Dallas. Eurogamer (thanks KungFu) has posted their impressions of the workshop (including a few photos), giving a brief summary of Carmack’s main points. The tournament itself is heading towards a showdown this afternoon, as it’s now down to the final four, two of which are from the same clan, surprisingly enough.

    Update: The Adrenaline Vault has posted a recording of Carmack’s talk in mp3 format if you’re interested in hearing his speech.

FPS Mod News

April 10th, 2000 by Crusader

Screencheat Released

October 22nd, 2014 by TimeDoctor

If you’ve ever played a multiplayer, split-screen, console game you’re going to be right at home with multiplayer split-screen FPS Screencheat. It’s like those older games, except everyone is invisible at all times and it’s impossible to be polite and avoid looking at their corner of the screen. In this game you must do so to figure out where they are and shoot them. It’s a very strange concept but I’d like to try it.

Screencheat on Steam

Borderlands 2 Released

October 13th, 2014 by TimeDoctor

Borderlands 2

Colorful shooters a plenty as Borderlands 2 has finally been released for Linux. This is the 2nd port from Aspyr, who were commonly known as a Mac porting house and also brought us Civilization 5. Gearbox’s Borderlands 2 has tons of content and is a super fun mix of RPG and FPS.

Borderlands 2 on Steam

Heavy Bullets Released

October 13th, 2014 by TimeDoctor

Heavy bullets

Heavy Bullets is a roguelike FPS with a bright neon aesthetic from Terri Vellmann. There aren’t many others, and this is the first roguelike FPS for Linux.

Heavy Bullets on Steam

Metro 2033 & Last Light Redux Coming This Summer

May 23rd, 2014 by TimeDoctor

Metro 2033 Redux

If you’d like to live underground and use bullets for currency in a post-apocalyptic FPS, you’re going to get that chance this summer when Metro 2033 and Metro: Last Light are re-released with upgrades. Though it seems like 2033 will see the largest upgrade by getting upgraded to the engine that 4A Games used in Last Light, there is a significant amount (10 hours) of additional DLC included in the Redux version of Last Light that you might have missed. This will also be the first time we get to play Metro 2033 under Linux. If you already own Last Light you can get a 50% discount on a pre-purchase of the new edition.

Metro 2033 Redux on Steam
Metro: Last Light Redux on Steam


May 19th, 2014 by TimeDoctor

The Super Hot Team are turning their puzzling Unity prototype FPS into a full game and are seeking community funding for doing so. You may recall their prototype for the 7 day FPS competition where time (and bullets) only moved when the player moved. Maybe not, though, since this is the first time the game will be available for Linux. Currently, the Super Hot funding project has surpassed the original ($100,000) goal.

You can pledge your support here to receive the game upon release in early 2015, or a little earlier depending on the size of your pledge.

Sir, Your Video Game Has been Released

May 19th, 2014 by TimeDoctor

Sir, I apologize but we haven’t yet posted about the release of Sir, You Are Being Hunted. Sir, it’s the procedurally-generated stealth action FPS from Jim Rossignol and friends.

Sir, the video game for your home Linux entertainment system has gone out of “The Earliest oft yorn Accesses” and is now released.

Madam, you are also welcome as the game is configurable to support you as well.

You may both visit this website for acquisition and other information.

Tripwire President John Gibson Interviewed About Linux Gaming

May 10th, 2014 by TimeDoctor

Killing Floor 2

PC Gamer’s Wes Fenlon got to spend some time at Tripwire Interactive’s Atlanta, George office and in addition to lots of gory details regarding Killing Floor 2, Wes also has an interview with Tripwire president John Gibson. In the interview Gibson has a lot of strong language regarding Linux:

In general, for gaming, I think [Linux] will become like Windows is now. I think every game’s going to be on Linux eventually, so almost every game will be on SteamOS. Microsoft’s done their best to kill gaming on PC for as long as I can remember. Having an OS that’s actually not trying to kill gaming, I think that’s going to be very good for games. I think it’ll just grow.

Read the whole interview here.

CRYENGINE coming to Linux

March 12th, 2014 by Crusader


Crytek has announced that their CRYENGINE game development solution will be demonstrated with Linux support at the upcoming Game Developer’s Conference:

Frankfurt am Main (Germany), March 11, 2014 – Independent videogame developer and publisher Crytek has outlined details of what it will be showing attendees when this year’s GDC conference gets underway in San Francisco. During the expo, which takes from March 19-21, Crytek will give visitors a look at the evolution of its game-changing CRYENGINE software, as well as inviting them to go hands-on with free-to-play shooter Warface and brand new mobile title, The Collectables.

During presentations and hands-on demos at Crytek’s GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

There will also be games on offer, with the latest version of free online FPS Warface available to play. With intense new Tower Raid and Capture modes just launched, players can see how far Crytek’s self-published shooter has come in the last year as they team up with fellow GDC visitors to take out the enemy. Also playable will be The Collectables, an upcoming military strategy game for iOS and Android that transports Crytek’s trademark action onto the small screen.

Crytek staff will also be sharing their expertise in a series of talks during GDC. From discussing narrative driven games to the rendering technology in Ryse, a total of five presentations from Crytek employees will be taking place as part of GDC’s session series. All the talks will be held in the Center’s West Hall. Read more details at the official Crytek Blog.

To see the latest iteration of CRYENGINE in full flow and try your hand at Warface and The Collectables, visit booth #802 in the Moscone Center’s South Hall when GDC kicks off next week.

Alien Arena: Reloaded Edition released.

July 15th, 2012 by irritant

Alien Arena: Reloaded Edition has been released. Revitalized…and, well, reloaded!

This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay.

Some of the new features for this release include:

  • Many new rendering features
  • Twelve new/rebuilt levels
  • Two new player characters, the Overlord and Warrior
  • Brand new “super” weapon, the Minderaser
  • Improved antilag code
  • “Simple” items rendering option
  • Improved and expanded movement
  • Improved Bot AI, particulary with CTF
  • New music, and music “shifts” in game situations
  • Variety of bug fixes and code cleansing

Alien Arena is a freeware deathmatch game that has been around for some time, and steadily evolved into what we feel is a leader among a crowded fps field. With it’s smooth gameplay, balanced weapons, and rich, immersive arenas, the game is an artisticly cohesive tour de force in the genre. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change.


This post was submitted by irritant.


April 21st, 2012 by Crusader

eihrul has announced Tesseract on the Cube Engine forums, which adds these features to the venerable FPS platform:

  • deferred shading
  • HDR rendering with tonemapping and bloom
  • omnidirectional point-light shadowmaps
  • sunlight cascaded shadowmap
  • screen-space ambient occlusion
  • screen-space water reflections (no more reflection plane limits)
  • refractive alpha cubes
  • refractive glass material

The actual code is at a github repository for the moment:

See the README for some more details about running it.

The code is still under Zlib license.

The work on this code was done in collaboration with Benjamin Segovia over the last month or so.

The codebase is still in a state of high flux, so I would expect a lot of changes coming in the future.

The goal of all of this is not really to replace Sauerbraten and development on Sauerbraten itself will continue into the future. This is just a fork, a what-if experiment to see what it might look like if it dropped all concerns about compatibility and good performance on old hardware and just tried to modernize.

Tomes of Mephistopheles Alpha

February 18th, 2012 by Crusader

The developers of Tomes of Mephistopheles have released an alpha version!

ToM is a new game from the creators of Steel Storm: Burning Retribution; it’s a FPS aRPG dungeon crawler with randomly generated dungeons.

Savage 2: A Tortured Soul Update

November 19th, 2011 by Nemoder

After several years S2 Games has allowed community leaders to update their FPS/RTS title Savage 2: A Tortured Soul.

The game is still free to play. Anyone may register a new account and download the game.



This is the first in a series of long-overdue updates to improve Savage 2.

– Shapeshifter sacrifice glowing fixed (EvilRebel)
– Footsteps now make the appropriate terrain sounds (eaxs)
– Lighter global Malphas effects (t1ck)
– Map editor brushes fixed (eaxs and Dark_Strider)
– Many fixes for existing maps

– Significant improvements were made to animations for the drawing of weapons by all characters. Major work from Dark_Strider.
– Behemoth armor upgrades are now implemented (Dark_Strider).
– Unit, skill and item descriptions correction
– Email verification for new accounts
– Brand new map: Duskwood by Dark_Strider.

This post was submitted by Nemoder.