LINUXGAMES

FPSNIX

April 8th, 2009 by Crusader

Thanks to Marv for pointing out a new Linux game news site, FPSNIX, which has the requisite support forums and downloads.

ZeroFPS

November 29th, 2002 by Alkini

Richard Svensson, lead programmer for the ZeroFPS project wrote in to let us know about their FPS game engine-in-development. The site includes screenshots and the source is in CVS over at their SF project page.

FPS Client/Server Articles

May 29th, 2001 by Crusader

Stomped has posted two segments in a seriesentitled “Serving with Mal”, in which MalHavocexplains the basic concepts involved in running a multiplayer game server:

Futhermore, Slashdot pointed out anarticle byGrenville Armitage which examines variable ping statisticsand their effects on gameplay.

FPS Mods

May 14th, 2001 by Crusader
  • Build 600 of Unreal Fortress was released(download); areview from the modsquad canbe found here.

  • The Q3F site has addedscreenshots of their new Beta 2 recon (scout)model, weapon models,and two DivX ;-) special effects movies.
  • A previewof Strike ForceUT 1.6 is upat StrikeForce-net; furthermore, the Strike Forcedev team is looking for Linux help:
    I’m looking for someone to put a Linux build of 1.6 together for me. If you have the ability to compile 1.6 into a Linux installer then contact me ASAP. You will have to put a test version together first, before I send you 1.6. So make sure you know what your doing before you sendme an Email.

    I also need about three Linux beta testers. You must contact me today in order to be on considered because testing starts this evening. Email me right here.

  • More level shots from the next beta of the Q3Atactical mod Urban Terror are up at the official site.
  • Finally, the UT Tactical Ops team hasupdated their site with world viewshots and a list of new featuresin their internal dev builds as they make their way to the next release.

FPS Mod Items

March 5th, 2001 by Crusader

FPS Speculation

October 28th, 2000 by Crusader

3DActionPlanet has a new article series up entitled”Sons of Wolfenstein”, in which they talk with various FPS developers aboutthe future of the genre:

FPS Miscellany

April 16th, 2000 by Crusader
  • Version Beta-1b of the Quake 3: Arena Team Fortress-style mod Q3F has been released; the extensive changelog can be read here.
  • Brandon “GreenMarine” Reinhart (author of the original Unreal Tournament Linux port) has released version 1.1 (almost immediately after the 1.0 release) of Rocket Arena: UT, which brings crt’s dueling mod to the UT community. Linux users need to download the version of RAUT without the umod, most likely because the umod requires UT v413, which is not yet available for Linux.
  • John Carmack, continuing his tradition of holding workshops at Quake tourneys, held a session on 3D graphics technology as implemented in the current and next generation of id engines last Friday afternoon at the Razer / CPL tournament here in Dallas. Eurogamer (thanks KungFu) has posted their impressions of the workshop (including a few photos), giving a brief summary of Carmack’s main points. The tournament itself is heading towards a showdown this afternoon, as it’s now down to the final four, two of which are from the same clan, surprisingly enough.

    Update: The Adrenaline Vault has posted a recording of Carmack’s talk in mp3 format if you’re interested in hearing his speech.

FPS Mod News

April 10th, 2000 by Crusader

CRYENGINE coming to Linux

March 12th, 2014 by Crusader

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Crytek has announced that their CRYENGINE game development solution will be demonstrated with Linux support at the upcoming Game Developer’s Conference:

Frankfurt am Main (Germany), March 11, 2014 – Independent videogame developer and publisher Crytek has outlined details of what it will be showing attendees when this year’s GDC conference gets underway in San Francisco. During the expo, which takes from March 19-21, Crytek will give visitors a look at the evolution of its game-changing CRYENGINE software, as well as inviting them to go hands-on with free-to-play shooter Warface and brand new mobile title, The Collectables.

During presentations and hands-on demos at Crytek’s GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

There will also be games on offer, with the latest version of free online FPS Warface available to play. With intense new Tower Raid and Capture modes just launched, players can see how far Crytek’s self-published shooter has come in the last year as they team up with fellow GDC visitors to take out the enemy. Also playable will be The Collectables, an upcoming military strategy game for iOS and Android that transports Crytek’s trademark action onto the small screen.

Crytek staff will also be sharing their expertise in a series of talks during GDC. From discussing narrative driven games to the rendering technology in Ryse, a total of five presentations from Crytek employees will be taking place as part of GDC’s session series. All the talks will be held in the Center’s West Hall. Read more details at the official Crytek Blog.

To see the latest iteration of CRYENGINE in full flow and try your hand at Warface and The Collectables, visit booth #802 in the Moscone Center’s South Hall when GDC kicks off next week.

Alien Arena: Reloaded Edition released.

July 15th, 2012 by irritant

Alien Arena: Reloaded Edition has been released. Revitalized…and, well, reloaded!

This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay.

Some of the new features for this release include:

  • Many new rendering features
  • Twelve new/rebuilt levels
  • Two new player characters, the Overlord and Warrior
  • Brand new “super” weapon, the Minderaser
  • Improved antilag code
  • “Simple” items rendering option
  • Improved and expanded movement
  • Improved Bot AI, particulary with CTF
  • New music, and music “shifts” in game situations
  • Variety of bug fixes and code cleansing

Alien Arena is a freeware deathmatch game that has been around for some time, and steadily evolved into what we feel is a leader among a crowded fps field. With it’s smooth gameplay, balanced weapons, and rich, immersive arenas, the game is an artisticly cohesive tour de force in the genre. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change.

Trailer:

This post was submitted by irritant.

Tesseract

April 21st, 2012 by Crusader

eihrul has announced Tesseract on the Cube Engine forums, which adds these features to the venerable FPS platform:

  • deferred shading
  • HDR rendering with tonemapping and bloom
  • omnidirectional point-light shadowmaps
  • sunlight cascaded shadowmap
  • screen-space ambient occlusion
  • screen-space water reflections (no more reflection plane limits)
  • refractive alpha cubes
  • refractive glass material

The actual code is at a github repository for the moment:
https://github.com/lsalzman/tesseract

See the README for some more details about running it.

The code is still under Zlib license.

The work on this code was done in collaboration with Benjamin Segovia over the last month or so.

The codebase is still in a state of high flux, so I would expect a lot of changes coming in the future.

The goal of all of this is not really to replace Sauerbraten and development on Sauerbraten itself will continue into the future. This is just a fork, a what-if experiment to see what it might look like if it dropped all concerns about compatibility and good performance on old hardware and just tried to modernize.

Tomes of Mephistopheles Alpha

February 18th, 2012 by Crusader

The developers of Tomes of Mephistopheles have released an alpha version!

ToM is a new game from the creators of Steel Storm: Burning Retribution; it’s a FPS aRPG dungeon crawler with randomly generated dungeons.

Savage 2: A Tortured Soul 2.1.0.3 Update

November 19th, 2011 by Nemoder

After several years S2 Games has allowed community leaders to update their FPS/RTS title Savage 2: A Tortured Soul.

The game is still free to play. Anyone may register a new account and download the game.

Changelog:

Version 2.1.0.3

This is the first in a series of long-overdue updates to improve Savage 2.

Fixes:
- Shapeshifter sacrifice glowing fixed (EvilRebel)
- Footsteps now make the appropriate terrain sounds (eaxs)
- Lighter global Malphas effects (t1ck)
- Map editor brushes fixed (eaxs and Dark_Strider)
- Many fixes for existing maps

Improvements:
- Significant improvements were made to animations for the drawing of weapons by all characters. Major work from Dark_Strider.
- Behemoth armor upgrades are now implemented (Dark_Strider).
- Unit, skill and item descriptions correction
- Email verification for new accounts
- Brand new map: Duskwood by Dark_Strider.

This post was submitted by Nemoder.

[LGC] Revenge Of The Cats Prototype 4

July 6th, 2011 by Crusader

The Linux Game Cast has a video examining Revenge Of The Cats: Ethernet:

Revenge of the Cats: Ethernet wants to be a fast-paced, teamwork-oriented, non-stop-action multiplayer PC FPS game that allows players to achieve a high degree of mastery.

Its main influences are Subspace/Continuum, Starsiege: Tribes and Tron.

RAAAAAAAAAAAAAGE

April 19th, 2011 by Crusader

Our host network/site, Atomic Gamer, recently interviewed id Software’s John Carmack about their upcoming first-person shooter RAGE, and the ways it departs from the traditional aspects of id’s library to date:

AG: Rage is being marketed as an FPS, but you guys have a lot more gameplay elements in there.

JC: We actually had to make a pretty strong correction on that because when we first started talking about Rage, it was getting reported as a driving game. We did not want it to be labeled as a driving game. It’s an action game, so maybe we over-corrected a little bit as pushing it as an FPS, but we wanted to make sure nobody just said, “I don’t care about a driving game,” and neglected to look at Rage.

The RAGE site has also posted a gameplay trailer, which shows around five minutes (!) of combat footage in the “Dead City”. Moreover, Rock, Paper, Shotgun has a hands-on preview-based impressions up:

If there’s a familiarity to spending a mission scoping through cramped, crumbling indoor spaces and shooting pop-up monsters, it’s offset by being able, to some extent, pick which mission and when you play it, and by a far greater emphasis on resource management. Ammo is on the scarce side, and must be looted from bodies or occasional pick-ups; speciality ammo such as electrified shotgun shells is even scarcer.

These are probably the most substantive comments on the game I’ve seen to date, as I had missed seeing RAGE myself at the last QuakeCon.

LGC: Helena the Third

April 2nd, 2011 by Crusader

The Linux Game Cast has a new episode examining Helena the 3rd:

Helena the 3rd is a 3D action platforming game inspired by Blaster Master. In it, you travel through underground caverns searching for upgrades to reach new areas.

FEATURES:

* Combination of 2D, 3D, and FPS game modes
* Upgradeable tank featuring new game play mechanics
* Split screen co-op
* Built in level editor

Watch it here! – http://linuxgamecast.com/2011/04/l-g-c-b-reel-%E2%80%94-helena-the-third-v1-02/

Red Eclipse 1.0: Ides Edition

March 26th, 2011 by Crusader

arand let me know that there’s a new Linux FPS in town:

A single-player and multi-player first-person shooter, it was built as a total conversion of Cube Engine 2. Red Eclipse, a fork of the now discontinued bloodfrontier, lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments.

Static binary tarballs are available for 32/64bit Linux; unofficial Debian packages (tracking SVN) are available from Arand’s PPA (when using these packages, report issues to PPA maintainer first).

Packages will also be available on playdeb.net and on Arch Linux AUR.

Download: [ redeclipse.net ]

Unigine Contest Winners

December 13th, 2010 by Crusader

Linux game developer Unigine Corp., who are creating the upcoming OilRush, have announced the winners of their Linux game development competition:

Full press release after the jump.

Read the rest of this entry »

Overgrowth Alpha 107

December 2nd, 2010 by Crusader

Wolfire, developers of the upcoming rabbit fighting game Overgrowth (sequel to the open-sourced Lugaru), have posted their weekly alpha update, number 107:

Changes:

  • Added character teams
  • Added wolf claw slap attack
  • Added thrust punch attack
  • Added haymaker hook punch attack
  • Much faster ragdoll physics
  • Much faster character logic and animation for NPCs
  • Character spawn points always visible in editor
  • More accurate arm and leg physics
  • Tweaked bone weights so hard armor doesn’t stretch
  • Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
  • Ragdolls go to ‘sleep’ faster (stop using CPU when they stop moving)
  • Temporarily disabled rigging editor
  • Fixed center of mass bug (caused wolf collision errors)
  • Animations can override soft bones (needed for crisp punch animations)
  • More script comments by Endoperez

The alpha releases are available for pre-ordering customers.

The Real Texas

November 9th, 2010 by Crusader

The Real Texas is a top-down adventure game by Calvin French inspired by the Legend of Zelda: A Link to the Past and Ultima VI.

Slated for a near-term release, it features FPS-style controls and an environment to explore inspired by the Lone Star state.