Thanks to Marv for pointing out a new Linux game news site, FPSNIX, which has the requisite support forums and downloads.
- Build 600 of Unreal Fortress was released(download); areview from the modsquad canbe found here.
- The Q3F site has addedscreenshots of their new Beta 2 recon (scout)model, weapon models,and two DivX ;-) special effects movies.
- A previewof Strike ForceUT 1.6 is upat StrikeForce-net; furthermore, the Strike Forcedev team is looking for Linux help:
I’m looking for someone to put a Linux build of 1.6 together for me. If you have the ability to compile 1.6 into a Linux installer then contact me ASAP. You will have to put a test version together first, before I send you 1.6. So make sure you know what your doing before you sendme an Email.
I also need about three Linux beta testers. You must contact me today in order to be on considered because testing starts this evening. Email me right here.
- More level shots from the next beta of the Q3Atactical mod Urban Terror are up at the official site.
- Finally, the UT Tactical Ops team hasupdated their site with world viewshots and a list of new featuresin their internal dev builds as they make their way to the next release.
- The Tac-Ops site has addedshots of the Beta 2 mapSW-Province.
- Another Unreal Tournamenttactical mod, StrikeForce,has new shotsup of their G36 weapon model that will be in their next beta.
- Stomped conducted aninterviewwith thehttp://www.planetquake.com/nsq3/Navy SealsQuake 3 mod team, which discusses the progress that’s been made as they make their waytowards an initial release.
- Stomped also received dev updates from TeamEvolve and crtregarding the next releases of Painkeep Arenaand Rocket Arena 3 respectively.
3DActionPlanet has a new article series up entitled”Sons of Wolfenstein”, in which they talk with various FPS developers aboutthe future of the genre:
- Version Beta-1b of the Quake 3: Arena Team Fortress-style mod Q3F has been released; the extensive changelog can be read here.
- Brandon “GreenMarine” Reinhart (author of the original Unreal Tournament Linux port) has released version 1.1 (almost immediately after the 1.0 release) of Rocket Arena: UT, which brings crt’s dueling mod to the UT community. Linux users need to download the version of RAUT without the umod, most likely because the umod requires UT v413, which is not yet available for Linux.
- John Carmack, continuing his tradition of holding workshops at Quake tourneys, held a session on 3D graphics technology as implemented in the current and next generation of id engines last Friday afternoon at the Razer / CPL tournament here in Dallas. Eurogamer (thanks KungFu) has posted their impressions of the workshop (including a few photos), giving a brief summary of Carmack’s main points. The tournament itself is heading towards a showdown this afternoon, as it’s now down to the final four, two of which are from the same clan, surprisingly enough.
- Team Reaction has released the initial beta of Q3 Jailbreak, a team-based mod where the objective is to capture the opposition and free your comrades. Also, Fahrenheit was able to interview members of the dev team recently concerning Q3JB and…
- Unreal Tournament Jailbreak, several screenshots of which were released to Unrealism the other day.
- Alliance Games’ Mr. White has announced the release of Alliance Beta 6; the update is server-side only, and the changelog is available on the main Alliance site (thanks Portax).
If you’d like to live underground and use bullets for currency in a post-apocalyptic FPS, you’re going to get that chance this summer when Metro 2033 and Metro: Last Light are re-released with upgrades. Though it seems like 2033 will see the largest upgrade by getting upgraded to the engine that 4A Games used in Last Light, there is a significant amount (10 hours) of additional DLC included in the Redux version of Last Light that you might have missed. This will also be the first time we get to play Metro 2033 under Linux. If you already own Last Light you can get a 50% discount on a pre-purchase of the new edition.
The Super Hot Team are turning their puzzling Unity prototype FPS into a full game and are seeking community funding for doing so. You may recall their prototype for the 7 day FPS competition where time (and bullets) only moved when the player moved. Maybe not, though, since this is the first time the game will be available for Linux. Currently, the Super Hot funding project has surpassed the original ($100,000) goal.
You can pledge your support here to receive the game upon release in early 2015, or a little earlier depending on the size of your pledge.
Sir, I apologize but we haven’t yet posted about the release of Sir, You Are Being Hunted. Sir, it’s the procedurally-generated stealth action FPS from Jim Rossignol and friends.
Sir, the video game for your home Linux entertainment system has gone out of “The Earliest oft yorn Accesses” and is now released.
Madam, you are also welcome as the game is configurable to support you as well.
PC Gamer’s Wes Fenlon got to spend some time at Tripwire Interactive’s Atlanta, George office and in addition to lots of gory details regarding Killing Floor 2, Wes also has an interview with Tripwire president John Gibson. In the interview Gibson has a lot of strong language regarding Linux:
In general, for gaming, I think [Linux] will become like Windows is now. I think every game’s going to be on Linux eventually, so almost every game will be on SteamOS. Microsoft’s done their best to kill gaming on PC for as long as I can remember. Having an OS that’s actually not trying to kill gaming, I think that’s going to be very good for games. I think it’ll just grow.
Frankfurt am Main (Germany), March 11, 2014 – Independent videogame developer and publisher Crytek has outlined details of what it will be showing attendees when this year’s GDC conference gets underway in San Francisco. During the expo, which takes from March 19-21, Crytek will give visitors a look at the evolution of its game-changing CRYENGINE software, as well as inviting them to go hands-on with free-to-play shooter Warface and brand new mobile title, The Collectables.
During presentations and hands-on demos at Crytek’s GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.
There will also be games on offer, with the latest version of free online FPS Warface available to play. With intense new Tower Raid and Capture modes just launched, players can see how far Crytek’s self-published shooter has come in the last year as they team up with fellow GDC visitors to take out the enemy. Also playable will be The Collectables, an upcoming military strategy game for iOS and Android that transports Crytek’s trademark action onto the small screen.
Crytek staff will also be sharing their expertise in a series of talks during GDC. From discussing narrative driven games to the rendering technology in Ryse, a total of five presentations from Crytek employees will be taking place as part of GDC’s session series. All the talks will be held in the Center’s West Hall. Read more details at the official Crytek Blog.
To see the latest iteration of CRYENGINE in full flow and try your hand at Warface and The Collectables, visit booth #802 in the Moscone Center’s South Hall when GDC kicks off next week.
Alien Arena: Reloaded Edition has been released. Revitalized…and, well, reloaded!
This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay.
Some of the new features for this release include:
- Many new rendering features
- Twelve new/rebuilt levels
- Two new player characters, the Overlord and Warrior
- Brand new “super” weapon, the Minderaser
- Improved antilag code
- “Simple” items rendering option
- Improved and expanded movement
- Improved Bot AI, particulary with CTF
- New music, and music “shifts” in game situations
- Variety of bug fixes and code cleansing
Alien Arena is a freeware deathmatch game that has been around for some time, and steadily evolved into what we feel is a leader among a crowded fps field. With it’s smooth gameplay, balanced weapons, and rich, immersive arenas, the game is an artisticly cohesive tour de force in the genre. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change.
This post was submitted by irritant.
- deferred shading
- HDR rendering with tonemapping and bloom
- omnidirectional point-light shadowmaps
- sunlight cascaded shadowmap
- screen-space ambient occlusion
- screen-space water reflections (no more reflection plane limits)
- refractive alpha cubes
- refractive glass material
The actual code is at a github repository for the moment:
See the README for some more details about running it.
The code is still under Zlib license.
The work on this code was done in collaboration with Benjamin Segovia over the last month or so.
The codebase is still in a state of high flux, so I would expect a lot of changes coming in the future.
The goal of all of this is not really to replace Sauerbraten and development on Sauerbraten itself will continue into the future. This is just a fork, a what-if experiment to see what it might look like if it dropped all concerns about compatibility and good performance on old hardware and just tried to modernize.
The developers of Tomes of Mephistopheles have released an alpha version!
ToM is a new game from the creators of Steel Storm: Burning Retribution; it’s a FPS aRPG dungeon crawler with randomly generated dungeons.
This is the first in a series of long-overdue updates to improve Savage 2.
- Shapeshifter sacrifice glowing fixed (EvilRebel)
- Footsteps now make the appropriate terrain sounds (eaxs)
- Lighter global Malphas effects (t1ck)
- Map editor brushes fixed (eaxs and Dark_Strider)
- Many fixes for existing maps
- Significant improvements were made to animations for the drawing of weapons by all characters. Major work from Dark_Strider.
- Behemoth armor upgrades are now implemented (Dark_Strider).
- Unit, skill and item descriptions correction
- Email verification for new accounts
- Brand new map: Duskwood by Dark_Strider.
This post was submitted by Nemoder.
Revenge of the Cats: Ethernet wants to be a fast-paced, teamwork-oriented, non-stop-action multiplayer PC FPS game that allows players to achieve a high degree of mastery.
Its main influences are Subspace/Continuum, Starsiege: Tribes and Tron.
Our host network/site, Atomic Gamer, recently interviewed id Software’s John Carmack about their upcoming first-person shooter RAGE, and the ways it departs from the traditional aspects of id’s library to date:
AG: Rage is being marketed as an FPS, but you guys have a lot more gameplay elements in there.
JC: We actually had to make a pretty strong correction on that because when we first started talking about Rage, it was getting reported as a driving game. We did not want it to be labeled as a driving game. It’s an action game, so maybe we over-corrected a little bit as pushing it as an FPS, but we wanted to make sure nobody just said, “I don’t care about a driving game,” and neglected to look at Rage.
If there’s a familiarity to spending a mission scoping through cramped, crumbling indoor spaces and shooting pop-up monsters, it’s offset by being able, to some extent, pick which mission and when you play it, and by a far greater emphasis on resource management. Ammo is on the scarce side, and must be looted from bodies or occasional pick-ups; speciality ammo such as electrified shotgun shells is even scarcer.
These are probably the most substantive comments on the game I’ve seen to date, as I had missed seeing RAGE myself at the last QuakeCon.
Helena the 3rd is a 3D action platforming game inspired by Blaster Master. In it, you travel through underground caverns searching for upgrades to reach new areas.
* Combination of 2D, 3D, and FPS game modes
* Upgradeable tank featuring new game play mechanics
* Split screen co-op
* Built in level editor